> For the complete documentation index, see [llms.txt](https://nerdystar.gitbook.io/desperado-b218-the-scars-of-exos-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nerdystar.gitbook.io/desperado-b218-the-scars-of-exos-en/ecosystem/agents/dyes.md).

# Dyes

> 📌 **Regarding with Dye System (23/07/05)** 📌 \
> \- The ways to obtain 'Dye' items will be disclosed at a later date.

In ‘DESPERADO B218: The Scars of Exos’, the hair, body, and weapon of agents can be dyed for customization. Through the Dye system, players can give their agent a more unique and personalized appearance, as well as bestow them with special colors that add a distinctive value.

#### How to use Dye System

Players can access the Dye system on Manage Agent screen.

<figure><img src="/files/IyyLUiuAmh5YE0MHWNzF" alt=""><figcaption><p>Click on the Gear Icon on the Dye section!</p></figcaption></figure>

By using the Dye system, players can give a random color to a selected part of the agent by comsuming '*Dye*' item.&#x20;

<figure><img src="/files/t1VmkKJw8Z00wTSepRDq" alt=""><figcaption></figcaption></figure>

#### **Agent Color Section**

* **🔃 Refresh Button** - This button will allow players to return the selected part to the original color of the agent. (Requires Dye item)
* 🔒 **Lock Button** - This button will allow players to lock the selected part of the agent from getting dyed. (Requires Dye item)

#### Preview Section

Preview Section allows players to preview the appearance of each part by select colors from the color palette.

* 🔄 Refresh Button - This button allows players to restore preview of the selected part to the original color.&#x20;

{% hint style="info" %}
Even if player does not possess any 'Dye' item, players can always preview the colors for each part through the Dye system.
{% endhint %}
