v 1.8.0 Release
Update Date
2024/02/01
Details
Agent Skill Adjustments
1. Overall skill balance of all Agents will be adjusted.
- In conjunction with the battle system overhaul, we've rebalanced the skills of all agents within DESPERADO B218. - Some of the skill effects will be removed due to Agent skill balance adjustments & battle system adjustments. - Due to skill balance adjustments, the system where skill values increase by 1,000 units based on the mana consumption per skill, regardless of agent tier and rank, will be adjusted to apply differently according to the agent's tier and rank. - Please note that due to skill balance adjustments, number of mana required for some skills may change as well
For details, please read the adjustment pages for each tier.
Battle System Adjustments
1. Improvement on UI/UX of the Agent's HP bar
- Improvements will be made to the HP bars, previously displayed in blocks of increments, to offer improved visibility of both one's own and the opponent's agents' HP status. - Additionally, each agent's total HP and remaining HP will be displayed in numerical values and percentages.
2. Improvement on UI/UX of the Agent's Guardian Stone
- An improvement will be made to display the duration of the break effect when attacking a specific agent if the targeted agent's guardian stone element matches the element type of the agent you selected.
3. Buff Skill Targeting System will be Added
- A new system will be implemented to enable the selection of targets for buff skills, offering a more strategic utilization compared to the previous buff system that was fixed in the team formation order. - However, for buff skills that target more than one Agent, allied Agents next to the selected Agent will be selected together.
4. Adjustment on Initial Turn Attack Sequence Assignment
- To enhance the utilization of attack speed stats and related skills, an improvement has been made to the turn acquisition system. Instead of obtaining the first turn based on the total attack speed sum of all agents in the team at the start of battle, which was then maintained throughout, turns are now prioritized at the beginning of each round based on the total attack speed sum of surviving agents within the team. - In order to prevent situations where one team gains priority in acquiring the first turn in each round due to differences in the number of surviving members, adjustments will be made based on the disparity in survival counts. This is to provides opportunities for the disadvantaged team to stage a comeback by providing additional adjustment values to the team with fewer remaining agents. - If the adjusted attack speed of the disadvantaged team matches that of the advantaged team, the team with fewer surviving members will take precedence in acquiring the first turn.
New Nation & Agents Updates
1. A new nation 'Estoris' will be added to DESPERADO B218.
- New Agents affiliated with the new nation, Estoris will be added to DESPERADO B218. Players can recruit Agents from the Scout system, Agent Pack NFTs and Agent Tickets.
Agent | Tier | Element | Class | Nation |
---|---|---|---|---|
Jinai | Legend | Earth | Trickster | Estoris Republic |
Jinn | Legend | Iron | Assassin | Estoris Republic |
Shell | Legend | Iron | Enchanter | Estoris Republic |
Cybele | Epic | Holy | Cleric | Estoris Republic |
Yao | Epic | Iron | Assassin | Estoris Republic |
Sernando | Epic | Holy | Wizard | Estoris Republic |
Bibara Elite Swordman | Rare | Dark | Warrior | Estoris Republic |
Bibara Elite Axeman | Rare | Frozen | Warrior | Estoris Republic |
Bibara Elite Sorcerer | Rare | Dark | Wizard | Estoris Republic |
Bibara Elite Shieldman | Rare | Holy | Paladin | Estoris Republic |
Bibara Elite Sniper | Rare | Dark | Ranger | Estoris Republic |
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