# Stats

‘Stats’ are quantified values of an agent’s ability.

The effects of each ‘Stat’ are different, and certain effects become stronger as the related ‘Stat’ increases.

&#x20;The growth potential of an agent's ‘Stats’ increases depending on the agent’s ‘Grade’.\
The level of ‘Stats’ are separated into five categories, from S to D.\
Details of each 'Stats' are as listed below.

* **Attack ATK**\
  Increases the amount of damage done to the enemy
* **Defense DEF**\
  Decreases the amount of damage received from an enemy agent as well as reducing the chance of receiving critical damage
* **Health HP**\
  Increases the agent’s Health slot.
* **Hit HIT**\
  Increases the chance of hitting the enemy agent.
* **Dodge DOG**\
  Increases the chance of dodging an enemy attack.
* **Critical Hit CTR**\
  Increase the chances of triggering bonus damage to the enemy.
* **Effect Resist RES**\
  Increases the chances of defending against debuffs and CC skills.
* **Attack Speed SPD**\
  The team with the higher sum of Attack Speed will start their turn first.

‘Stats’ can be improved by using the ‘Stat Up’ system.

* [**Agent Growth - Stat Up**](https://nerdystar.gitbook.io/desperado-b218-the-scars-of-exos-en/ecosystem/agent-growth/stat-up)
