Common Agent Skill Adjustment

📢 Please Note

Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent. Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.

Common Agent List


Mercenary Swordsman

Free Will (Before → After)

TierDetails

Passive

Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Nation in the team


Mercenary Broadswordsman

Free Will (Before → After)

TierDetails

Passive

Increases own attack Defense and maximum Health by 15% if there are more than 2 allies with different Element besides own Element in the team


Mercenary Scout

Free Will (Before → After)

TierDetails

Passive

Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Element in the team


Yellowhood Axeman

Blessing of the Desert (Before → After)

TierDetails

Passive

Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Nation in the team


Yellowhood Scout

Blessing of the Desert (Before → After)

TierDetails

Passive

Increases own attack Defense and maximum Health by 15% if there are more than 2 allies with different Element besides own Element in the team


Yellowhood Infiltrator

Blessing of the Desert (Before → After)

TierDetails

Passive

Increases own attack Defense and maximum Health by 15% if there are more than 2 allies with different Nations besides own Nation in the team


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