Common Agent Skill Adjustment
📢 Please Note
Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent. Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.
Common Agent List
Mercenary Swordsman
Free Will (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Nation in the team
Mercenary Broadswordsman
Free Will (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies with different Element besides own Element in the team
Mercenary Scout
Free Will (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Element in the team
Yellowhood Axeman
Blessing of the Desert (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Nation in the team
Yellowhood Scout
Blessing of the Desert (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies with different Element besides own Element in the team
Yellowhood Infiltrator
Blessing of the Desert (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies with different Nations besides own Nation in the team
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