Legend Agent Skill Adjustment
Last updated
Last updated
Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent. Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.
Illegal Trade (Before → After)
Unique
When receiving damages, grants Immortality to self for 4 turn(s) when own Health is below 20%
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Spirit's Touch (Before → After)
Unique
[Before] At the start of an ally's turn, increases her Attack by 20% for 3 turn(s) [After] At the start of the round, increases Attack by 30%
Tier 1
[Before] After the end of her turn, grants herself Damage Immunity (1) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increase own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Passive Effect
Grants the Leaves in the Wind effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Green Land. (Passive Effect)
Guardian (Before → After)
Unique
When receiving damage, decreases Damage Received of self by 10% without turn limits (can stack up to 3 times)
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Bramble (Before → After)
Unique
[Before] When battle starts, grants 3,000 Barrier without turn limits to self and increases own Critical Hit by 15% for 6 turn(s) [After] At the start of battle, gains a Barrier with 1,000 Health which has no turn limits and increases Critical Hit by 15% for 6 turn(s)
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Final Notice (Before → After)
Unique
[Before] Increases own Attack by 50% for 3 turn(s) and grants Damage Immunity (1 time) for 3 turn(s) to self when own current Health is below 50% [After] At the start of the round, increases Attack by 30%
Tier 1
[Before] After own turn ends, grants Damage Immunity (1) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increase own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Passive Effect
Grants the Leaves in the Wind effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Green Land. (Passive Effect)
Soul Shackles (Before → After)
Unique
When allies die, grants Resurrect to self which allows revival with 2,000 Health upon death for 5 turn(s) when an ally dies
Tier 1
Performs basic attack if the Health of target is below 25% after receiving damage from ally
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Passive Effect
Grants the Agile Move effect, which increases Attack, Defense, and maximum Health of allies affiliated with Brunn by 10% (Passive Effect)
Commander (Before → After)
Unique
[Before] When battle starts, grants Share Health without turn limits to 4 allies beside self to transfer 15% of Damage Received to self (all removed when 1 target ally dies) [After] At the start pf battle, grants 4 allies Shared Health, taking 15% of the damage targets receive
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Passive Effect
Grants the Leonine effect, which increases Attack Speed by 10%, to allies who possess Beast's Spirit. (Passive Effect)
Backup Plan (Before → After)
Unique
[Before] When battle starts, increases Attack Speed of all allies by 200 for 10 turn(s) [After] At the start of battle, increases the Attack Speed of all allies by 150 for 10 turn(s)
Tier 1
[Before] When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s) [After] At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Passive Effect
Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart
Royal Authority Reinforcement (Before → After)
Unique
When battle starts, increases Defense of 5 allies by 10% for 20 turn(s) and decreases Damage Received by 4 allies beside self by 10% for 20 turn(s)
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Soul Absorption (Before → After)
Unique
When enemy dies, heals own Health by 1,000
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Blade of Vengeance (Before → After)
Unique
When battle starts, grants Reflect to self that return 50% of damage received back to attacker (removed when own Health is below 30%) without turn limits
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Reverse Orbit (Before → After)
Unique
[Before] When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death without turn limits (Resurrect is removed as the end of own turn) [After] At the start of battle, gains Resurrect for 3 round(s). This effect activates upon death, restoring 2,000 Health
Tier 1
[Before] When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s) [After] At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Utopia (Before → After)
Unique
[Before] When basic attacking, increases own Attack by 10% (active skill removes when enemy attacks and can stack up to 3 times) [After] Upon basic attack, increases Attack by 10% (Up to 3 stacks)
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Great Determination (Before → After)
Unique
When battle starts, grants a Barrier equal to 1,000 to 5 allies without turn limits
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Passive Effect
Allies with the Agile Move effect are granted the Soul's Resonance effect which increases Attack Speed by 10%
Iaijutsu (Before → After)
Unique
[Before] When receiving damage, counters and decreases Defense of attacker by 20% for ??? turn(s) [After] Counters the attacker upon receiving damage, reducing the target's Defense by 20% for 4 turn(s)
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Passive Effect
Grants the Beast's Spirit effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Saint West
Anxiety (Before → After)
Unique
At the start of this agent's turn, increases Hit by 20% (Up to 5 stacks)
Tier 1
[Before] When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s) [After] At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Passive Effect
Grants the Stalking Frost effect, which increases Attack Speed by 10%, to all allies who possess Frozen Dominance.
Ultimate Pirate (Before → After)
Unique
[Before] Decreases Defense of target(s) by 100% for 2 turn(s) when inflict damage to the enemy [After] Upon landing a basic attack, reduces the target's Defense by 100% for 4 turn(s)
Tier 1
Performs basic attack if the Health of target is below 25% after receiving damage from ally
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Focus Fire (Before → After)
Unique
[Before] At the end of an ally's turn (excluding the own self), increases Attack by 1% (Up to 20 stacks) [After] At the end of an ally's turn (excluding the oneself), increases Attack by 4% (Up to 6 stacks)
Tier 1
Performs basic attack if the Health of target is below 25% after receiving damage from ally
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Passive Effect
Grants the Silvanian effect, which increases Attack Speed by 10% to allies who possess Leaves in the Wind
Unity of Blade and Body (Before → After)
Unique
When allies die, performs 1 basic attack against the target who attacked the allies
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Fear of the Abyss (Before → After)
Unique
[Before] Whenever an enemy gains a debuff, reduces all enemies' Defense by 1% (Up to 30 stacks, Continuous, Can be removed) The debuff gained from this skill does not apply [After] Whenever an enemy gains a Debuff, reduces the Defense of all enemies by 2% (Up to 15 stacks, Continuous, Removable) The Debuff gained from this skill does not apply
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Passive Effect
Grants the Frozen Dominance effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of North von Frosty
Twisted Causality (Before → After)
Unique
[Before] When ally receives damage, heals attacked ally's Health by 3,000 if that ally's Health is below 30% [After] When one or more allies are hit, heal on ally for 3,000 Health if their Health reaches 30% or lower
Tier 1
[Before] When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s) [After] At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Passive Effect
Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart
Blocking (Before → After)
Unique
At the start of battle, grants 4 allies (excluding himself) Share Health, where he takes 10% of the damage the targets receive
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Bloody Wolf (Before → After)
Unique
When battle starts, increases Attack and Critical Hit of 4 allies beside self by 10% for 20 turn(s)
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Passive Effect
Grants the Leonine effect, which increases Attack Speed by 10%, to allies who possess Beast's Spirit. (Passive Effect)
Cold Smirk (Before → After)
Unique
After attacking, removes 1 Buff from target
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Recoil (Before → After)
Unique
When ally's turn starts, increases own Critical Hit by 10% for 10 turn(s) (can stack up to 4 times)
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Passive Effect
Grants the United Heart effect which increases Attack, Defense and maximum Health of allies affiliated with Lenombe by 10%
Bramble (Before → After)
Unique
[Before] When battle starts, grants 3,000 Barrier without turn limits to self and increases own Critical Hit by 20% for 6 turn(s) [After] At the start of battle, gains Barrier with 1,500 Health which has no turn limits and increases Critical Hit by 20% for 6 turn(s)
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Blade of Vengeance (Before → After)
Unique
When battle starts, grants Reflect to self that returns 55% of damage received back to attacker (removed when own Health is below 30%) without turn limits
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Bloody Wolf (Before → After)
Unique
When battle starts, increases Attack and Critical Hit of 4 allies beside self by 12% for 20 turn(s)
Tier 1
[Before] When turn starts, decreases own Damage Received by 10% for 10 turn(s) [After] At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Soul Shackles (Before → After)
Unique
When allies die, grants Resurrect to self which allows revival with 2,000 Health upon death for 5 turn(s) when an ally dies
Tier 1
Performs basic attack if the Health of target is below 25% after receiving damage from ally
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Passive Effect
Grants the Agile Move effect, which increases Attack, Defense, and maximum Health of allies affiliated with Brunn by 10% (Passive Effect)
Unity of Blade and Body (Before → After)
Unique
When allies die, performs 1 basic attack against the target who attacked the allies
Tier 1
[Before] After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s) [After] After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Backup Plan (Before → After)
Unique
[Before] When battle starts, increases Attack Speed of all allies by 250 for 10 turn(s) [After] At the start of battle, increases the Attack Speed of all allies by 180 for 10 turn(s)
Tier 1
[Before] When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s) [After] At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Passive Effect
Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart