> For the complete documentation index, see [llms.txt](https://nerdystar.gitbook.io/desperado-b218-the-scars-of-exos-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nerdystar.gitbook.io/desperado-b218-the-scars-of-exos-en/update-history/release-note/v-1.8.0-release/legend-agent-skill-adjustment.md).

# Legend Agent Skill Adjustment

## 📢 Please Note

> Some values of skills, such as **skill damage** and **number of targets**, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent.\
> \
> Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.

## Legend Agent List

* [Baileysh](#baileysh)
* [Bathory](#bathory)
* [Bernavas](#bernavas)
* [Carrie ](#carrie)
* [David Johnson](#david-johnson)
* [Dorka ](#dorka)
* [Garff](#garff)
* [Iris ](#iris)
* [John Donk](#john-donk)
* [Kylock](#kylock)
* [Mahar](#mahar)
* [Minea ](#minea)
* [Nemeris](#nemeris)
* [Neomi](#neomi)
* [Rachel](#rachel)
* [Ramge ](#ramge)
* [Reedmarie](#reedmarie)
* [Rera](#rera)
* [Rudley](#rudley)
* [Shufraken](#shufraken)
* [Talia](#talia)
* [Uloom ](#uloom)
* [Valarr](#valarr)
* [Valentina](#valentina)
* [Zeon](#zeon)
* [Young Empress of Brunn Carrie (Fatecore)](#young-empress-of-brunn-carrie-fatecore)
* [Displaced Wolf Mahar (Fatecore)](#displaced-wolf-mahar-fatecore)
* [Black Wolf Valarr (Fatecore)](#black-wolf-valarr-fatecore)
* [Midnight Clef Dorka (Fatecore)](#midnight-clef-dorka-fatecore)
* [Midnight Harmony Rudley (Fatecore)](#midnight-harmony-rudley-fatecore)
* [Midnight Andante Iris (Fatecore)](#midnight-andante-iris-fatecore)

***

### Baileysh

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Illegal Trade (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When receiving damages, grants Immortality to self for 4 turn(s) when own Health is below 20%</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Callous Servant (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Hit of target by 27.5 - 37.5% for 2 - 10 turn(s) and deals 100 - 300 bonus damage for each mana owned by allies<br><br><strong>[After]</strong><br><strong>Deals ??? damage to an enemy and reduces the target's Hit by 200 - 1,0000 for 1 round.</strong> </td></tr></tbody></table>

\
**Negotiation Breakdown (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 1</td><td>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense </td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]<br>Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)<br></p><p><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 3 enemies, then grants target with Silence for 2 - 8 turn(s)</strong></p></td></tr><tr><td>Tier 1</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark><br><mark style="background-color:orange;">(New)</mark></td><td>[Before]<br>-<br><br><strong>[After]</strong> <br><strong>Deals ??? damage to an enemy and increases the target's skill cooldown by 3 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>

{% endtab %}
{% endtabs %}

***

### Bathory

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
\
**Spirit's Touch (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>At the start of an ally's turn, increases her Attack by 20% for 3 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the round, increases Attack by 30%</strong> </td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of her turn, grants herself Damage Immunity (1) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Critical Hit by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Leaves in the Wind effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Green Land. (Passive Effect)</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
\
**Niflheim (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage total to all enemies and reduces target's Defense by 5 - 9% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to all enemies and reduces their Defense by 40~200 for 1 round</strong></td></tr></tbody></table>

\
**Mistelten (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 1</td><td>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense </td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 9~25% of the damage dealt</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Bernavas

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Guardian (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When receiving damage, decreases Damage Received of self by 10% without turn limits (can stack up to 3 times)</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
\
**Thunderbolf Slash (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, then decreases Attack of target by ???% for ??? turn(s) and increases own Attack by ???% for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies and reduces their Attack by 200 - 1,000 for 1 round. Also, increases Attack by 200 for 5 turn(s)</strong></td></tr></tbody></table>

\
**Masked Swordsman (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 enemy and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to 1 enemy, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Carrie

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Bramble (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When battle starts, grants 3,000 Barrier without turn limits to self and increases own Critical Hit by 15% for 6 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of battle, gains a Barrier with 1,000 Health which has no turn limits and increases Critical Hit by 15% for 6 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Thorns of Havoc (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, then grants targets with Nullify Heal for 2 - 6 turn(s) and decreases Defense of targets by 5.5 - 7.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies and inflicts Nullify Heal for 6 turn(s). Also, reduces their Defense by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>

\
**Noble Rose (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of </p><p>the target's Defense<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of</strong> </p><p><strong>the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### David Johnson

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Final Notice (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Increases own Attack by 50% for 3 turn(s) and grants Damage Immunity (1 time) for 3 turn(s) to self when own current Health is below 50%<br><br><strong>[After]</strong><br><strong>At the start of the round, increases Attack by 30%</strong> </td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After own turn ends, grants Damage Immunity (1) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Critical Hit by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Leaves in the Wind effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Green Land. (Passive Effect)</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Roman's Anchor (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 5 enemies and heals for 70% of the damage dealt, then decreases the Defense of targets by 5.5 - 7.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 5 enemies, which heals for 70% of the damage dealt. Also, reduces Defense by 40 - 200 for 1 round</strong></td></tr></tbody></table>

\
**Double Burning Axes (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of </p><p>the target's Defense<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of</strong> </p><p><strong>the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Dorka

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Soul Shackles (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When allies die, grants Resurrect to self which allows revival with 2,000 Health upon death for 5 turn(s) when an ally dies </td></tr><tr><td>Tier 1</td><td>Performs basic attack if the Health of target is below 25% after receiving damage from ally</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Agile Move effect, which increases Attack, Defense, and maximum Health of allies affiliated with Brunn by 10% (Passive Effect)</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Piercing Darkness (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? Piercing damage to 1 enemy which ignores 70% of target's Defense, then increases Damage Received by 5 enemies by ???% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense. Also, increases the amount of damage received by 10% for 5 enemies for 1 round</strong></td></tr></tbody></table>

\
**Black Iron Storm (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 1</td><td>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense </td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]<br>Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)<br></p><p><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark><br><mark style="background-color:orange;">(New)</mark></td><td>[Before]<br>-<br><br><strong>[After]</strong> <br><strong>Deals ??? damage to an enemy and increases the target's skill cooldown by 3 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Garff

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Commander (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When battle starts, grants Share Health without turn limits to 4 allies beside self to transfer 15% of Damage Received to self (all removed when 1 target ally dies)<br><br><strong>[After]</strong><br><strong>At the start pf battle, grants 4 allies Shared Health, taking 15% of the damage targets receive</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Leonine effect, which increases Attack Speed by 10%, to allies who possess Beast's Spirit. (Passive Effect)</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**General's Call (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to all enemies, then decrease Defense of targets by ???% for ??? turn and grants a Barrier equal to 1,000 to all allies for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to all enemies and reduces their Defense by 40 - 200 for 1 round. Also, grants all allies a Barrier with 1,000 Health for 2 turn(s)</strong></td></tr></tbody></table>

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**Eagle Strike (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 enemy and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to 1 enemy, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Iris

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Backup Plan (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When battle starts, increases Attack Speed of all allies by 200 for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of battle, increases the Attack Speed of all allies by 150 for 10 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
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**Origin of Protection (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Removes 2 Debuff from 1 - 5 allies and grants Debuff Immunity for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Dispels all Debuff from 1 - 5 allies and grants Debuff Immunity for 6 turn(s)</strong></td></tr></tbody></table>

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**Mana Release (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then increases Damage Received by targets by 30% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### John Donk

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Royal Authority Reinforcement (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When battle starts, increases Defense of 5 allies by 10% for 20 turn(s) and decreases Damage Received by 4 allies beside self by 10% for 20 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Declaration of Victory (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>[Before]<br>Grants ??? Barrier to ??? allies with the lowest remaining Health for ??? turn(s) and increases ???% of Effect Resist for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Grants a Barrier with 1,000 Health to 1 - 5 allies with the lowest Health for 1 round. Also, increases their Effect Resist by 40 - 200 for 1 round</strong><br></td></tr></tbody></table>

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**King's Army (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to  1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Kylock

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Soul Absorption (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When enemy dies, heals own Health by 1,000</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Soul Harvester (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage to 1 - 5 enemies, then removes 2 Buffs from targets and grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to all enemies and removes all Buffs. Also, inflict 60% damage per turn for 2 turn(s)</strong></td></tr></tbody></table>

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&#x20;**Moon-night Reaper (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense <br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy which ignores 70% of the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]<br>Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)<br></p><p><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark><br><mark style="background-color:orange;">(New)</mark></td><td>[Before]<br>-<br><br><strong>[After]</strong> <br><strong>Deals ??? damage to 1 enemy and increases the target's skill cooldown by 3 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Mahar

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Blade of Vengeance (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When battle starts, grants Reflect to self that return 50% of damage received back to attacker (removed when own Health is below 30%) without turn limits</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Dual Iron Swords (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Provoke for ??? turn(s) and decreases Critical Hit of target by ???% for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and Provoke the target for 5 - 9 turn(s). Also, reduces the target's Critical Hit by 200 for 1 round</strong></td></tr></tbody></table>

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**Double Lightning (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to  1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Minea

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Reverse Orbit (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death without turn limits (Resurrect is removed as the end of own turn)<br><br><strong>[After]</strong><br><strong>At the start of battle, gains Resurrect for 3 round(s). This effect activates upon death, restoring 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Callous Servent (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td></td></tr></tbody></table>

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**Negotiation Breakdown (Before)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then increases Damage Received by targets by 30% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>

{% endtab %}
{% endtabs %}

***

### Nemeris

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Utopia (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When basic attacking, increases own Attack by 10% (active skill removes when enemy attacks and can stack up to 3 times)<br><br><strong>[After]</strong><br><strong>Upon basic attack, increases Attack by 10% (Up to 3 stacks)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Emerald Sword (Before)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? Piercing damage to 1 enemy which ignores 70% of target's Defense and decreases Attack Speed of target by ???% for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy, ignoring 70% of target's Defense. Afterwards, reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr></tbody></table>

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**Tree of Protection (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Grants Damage Immunity (1 time) to 1 - 5 allies for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Grants an ally Damage Immunity (1 time) for 4 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Increases Attack of 1 - 5 allies by 11 - 75% of own Attack for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Attack of an ally by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Increases Critical Hit of 1 - 5 allies by 11 - 75% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Critical Hit of 1 - 5 allies by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Increases Hit of 1 -5 allies by 11 - 75% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Hit of 1 - 5 allies by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Neomi

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Great Determination (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When battle starts, grants a Barrier equal to 1,000 to 5 allies without turn limits</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Allies with the Agile Move effect are granted the Soul's Resonance effect which increases Attack Speed by 10%</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Millennial Light (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Increases Defense of 5 allies by ???% for ??? turn(s) and grants Damage Immunity (1 time) to 1 ally with the lowest remaining  Health percentage besides self for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Defense of 5 allies by 200 - 1,000 for 1 round. Also, grants an ally (excluding oneself) with the lowest Health Damage Immunity (1 time) for 4 turn(s)</strong></td></tr></tbody></table>

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**Proof of Determination (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 enemy and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to 1 enemy, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Rachel

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Iaijutsu (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When receiving damage, counters and decreases Defense of attacker by 20% for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Counters the attacker upon receiving damage, reducing the target's Defense by 20% for 4 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Beast's Spirit effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Saint West</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Silent Slash (Before)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants Damage Immunity (1 time) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Upon enemy kill, gain Damage Immunity (1 time) for 4 turn(s)</strong></td></tr></tbody></table>

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**Quick Slash (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of </p><p>the target's Defense<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of</strong> </p><p><strong>the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Ramge

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Anxiety (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>At the start of this agent's turn, increases Hit by 20% (Up to 5 stacks)</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Stalking Frost effect, which increases Attack Speed by 10%, to all allies who possess Frozen Dominance. </td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Black Panther's Dash (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage to 5 enemies and inflicts target with Nullify Heal for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies and inflicts Nullify Heal for 8 turn(s)</strong></td></tr></tbody></table>

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**Touch of Darkness (Before)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then increases Damage Received by targets by 30% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)</strong></td></tr><tr><td>Tier 2</td><td><p>[Before]</p><p>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)</p></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>

{% endtab %}
{% endtabs %}

***

### Reedmarie

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Ultimate Pirate (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Decreases Defense of target(s) by 100% for 2 turn(s) when inflict damage to the enemy<br><br><strong>[After]</strong><br><strong>Upon landing a basic attack, reduces the target's Defense by 100% for 4 turn(s)</strong></td></tr><tr><td>Tier 1</td><td>Performs basic attack if the Health of target is below 25% after receiving damage from ally</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Ultimatum (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then increases Cooldown of target(s) by 1 - 5 turn(s) and decreases target's Attack by 27.5 - 37.5% for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and increases the target's skill cooldown by 3 turn(s). Also, reduces the target's Attack by ??? for 1 round</strong></td></tr></tbody></table>

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**Total Bombardment (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 1</td><td>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense </td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]<br>Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)<br></p><p><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark><br><mark style="background-color:orange;">(New)</mark></td><td>[Before]<br>-<br><br><strong>[After]</strong> <br><strong>Deals ??? damage to an enemy and increases the target's skill cooldown by 3 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Rera

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Focus Fire (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>At the end of an ally's turn (excluding the own self), increases Attack by 1% (Up to 20 stacks)<br><br><strong>[After]</strong><br><strong>At the end of an ally's turn (excluding the oneself), increases Attack by 4% (Up to 6 stacks)</strong></td></tr><tr><td>Tier 1</td><td>Performs basic attack if the Health of target is below 25% after receiving damage from ally</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Silvanian effect, which increases Attack Speed by 10% to allies who possess Leaves in the Wind</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Summon Uloom (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals ??? damage total to all enemies and inflicts Continuous Damage that deals damage equal to 50 - 100% of Rera's Attack per turn for 2 turn(s)</td></tr></tbody></table>

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**Verdant Fire (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense <br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy which ignores 70% of the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 6 turn(s)<br></p><p><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark><br><mark style="background-color:orange;">(New)</mark></td><td>[Before]<br>-<br><br><strong>[After]</strong> <br><strong>Deals ??? damage to 1 enemy and increases the target's skill cooldown by 3 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Rudley

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Unity of Blade and Body (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When allies die, performs 1 basic attack against the target who attacked the allies</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
\
**Decisive Strikes (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals a total of ??? damage to 1 enemy, then grants a Barrier equal to 1,000 - 3,000 to self for 3 turn(s) and also grants a Barrier equal to 1,000 - 3,000 to 1 ally with the lowest remaining Health for 3 turn(s)</td></tr></tbody></table>

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**Lightning Attack (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of </p><p>the target's Defense<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of</strong> </p><p><strong>the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Shufraken

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Fear of the Abyss (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Whenever an enemy gains a debuff, reduces all enemies' Defense by 1% <br>(Up to 30 stacks, Continuous, Can be removed) The debuff gained from this skill does not apply <br><br><strong>[After]</strong><br><strong>Whenever an enemy gains a Debuff, reduces the Defense of all enemies by 2%</strong><br><strong>(Up to 15 stacks, Continuous, Removable) The Debuff gained from this skill does not apply</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Frozen Dominance effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of North von Frosty</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Marching Sword (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, Provoke them for 2 - 6 turn(s) and grants himself Heal Over Time that restores 1,000 Health every turn for 2 - 4 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies, Provoke them for 1 - 9 turn(s). Also heals up to 16% of maximum Health every turn for 2 turn(s)</strong></td></tr></tbody></table>

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**King's Spirit (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Reduces Damage Received for 1 ally by 30% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Grants 1 ally 10 - 50% damage reduction for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Grants 1 ally (excluding himself) Shared Health, where he take 30% of the damage the target receives for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Grants 1 ally Shared Health, taking 30 % of the damage the target receives, for 2 - 10 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Gains Reflect, which deals 30% of damage taken for 2 - 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants 1 ally a Barrier with 1,000 - 5,000 Health that lasts for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Grants 1 ally a Barrier with 1,000 - 5,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Increases the Defense of 1 ally equal to 11 - 75% of his own Defense for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Defense of 1 ally by 1,000 - 5,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Talia

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Twisted Causality (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When ally receives damage, heals attacked ally's Health by 3,000 if that ally's Health is below 30%<br><br><strong>[After]</strong><br><strong>When one or more allies are hit, heal on ally for 3,000 Health if their Health reaches 30% or lower</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Summon Golem (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, then grants a Barrier equal to ??? to 1 ally with the lowest remaining Health percentage for ??? turn(s) and decreases the target's Damage Received by ???%<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies. Afterwards, grants the ally with the lowest Health a Barrier with 1,000 - 5,000 Health and reduces the amount of damage received by 10% for 1 round</strong></td></tr></tbody></table>

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**Judge's Hand (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then increases Damage Received by targets by 30% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Uloom

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Blocking (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>At the start of battle, grants 4 allies (excluding himself) Share Health, where he takes 10% of the damage the targets receive</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Brutal Thrashing (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage total to all enemies and increases target's Damage Received by 10 - 30% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to all enemies and increases the amount of damage received by 10 - 30% for 1 round</strong></td></tr></tbody></table>

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**Upside-Down Break (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 enemy and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to 1 enemy, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Valarr

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Bloody Wolf (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When battle starts, increases Attack and Critical Hit of 4 allies beside self by 10% for 20 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Leonine effect, which increases Attack Speed by 10%, to allies who possess Beast's Spirit. (Passive Effect)</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**General's Authority (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, and decreases Dodge of target by ???% for ??? turn(s) and grants Stun to target for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 for 1 round. Also, inflicts Stun for 4 - 8 turn(s)</strong></td></tr></tbody></table>

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**Demon Slash (After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to  1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Valentina

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Cold Smirk (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>After attacking, removes 1 Buff from target</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Cage of Despair (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy and inflicts target with Silence for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflicts target with Silence for 4 - 8 turn(s)</strong></td></tr></tbody></table>

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**Sharp Punishment (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense <br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy which ignores 70% of the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 6 turn(s)<br></p><p><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark><br><mark style="background-color:orange;">(New)</mark></td><td>[Before]<br>-<br><br><strong>[After]</strong> <br><strong>Deals ??? damage to 1 enemy and increases the target's skill cooldown by 3 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Zeon

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Recoil (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When ally's turn starts, increases own Critical Hit by 10% for 10 turn(s) (can stack up to 4 times)</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the United Heart effect which increases Attack, Defense and maximum Health of allies affiliated with Lenombe by 10%</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Unleash Power (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals a total of ??? damage to 5 enemies, then deals ??? bonus damage to 1 target with the highest remaining Health</td></tr></tbody></table>

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**Blazing Sword (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of </p><p>the target's Defense<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of</strong> </p><p><strong>the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Young Empress of Brunn Carrie (Fatecore)

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Bramble (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When battle starts, grants 3,000 Barrier without turn limits to self and increases own Critical Hit by 20% for 6 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of battle, gains Barrier with 1,500 Health which has no turn limits and increases Critical Hit by 20% for 6 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Rapacious Flower (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, then grants targets with Nullify Heal for 2 - 6 turn(s) and decreases Defense of targets by 5.5 - 7.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies and inflicts Nullify Heal for 8 turn(s). Also, reduces their Defense by 200 for 1 round</strong></td></tr></tbody></table>

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**Mystic Rose (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of </p><p>the target's Defense<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of</strong> </p><p><strong>the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Displaced Wolf Mahar (Fatecore)

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Blade of Vengeance  (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When battle starts, grants Reflect to self that returns 55% of damage received back to attacker (removed when own Health is below 30%) without turn limits</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Double Flaser (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Provoke for 2 - 6 turn(s) and decreases Critical Hit of target by 27.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and Provoke the target for 5 - 9 turn(s). Also, reduces the target's Critical Hit by 400 for 1 round</strong></td></tr></tbody></table>

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**Soaring Life Slayer  (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to  1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Black Wolf Valarr (Fatecore)

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Bloody Wolf (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When battle starts, increases Attack and Critical Hit of 4 allies beside self by 12% for 20 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When turn starts, decreases own Damage Received by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, reduces the amount of damage received by 10% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Execution Day (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, and decreases Dodge of target by 27.5 - 37.5% for 2 - 10 turn(s) and grants Stun to target for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 400 for 1 round. Also, inflicts Stun for 4 - 8 turn(s)</strong></td></tr></tbody></table>

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**Bloody Evil Slasher (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total damage to  1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to  1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Midnight Clef Dorka (Fatecore)

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Soul Shackles  (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When allies die, grants Resurrect to self which allows revival with 2,000 Health upon death for 5 turn(s) when an ally dies </td></tr><tr><td>Tier 1</td><td>Performs basic attack if the Health of target is below 25% after receiving damage from ally</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Agile Move effect, which increases Attack, Defense, and maximum Health of allies affiliated with Brunn by 10% (Passive Effect)</td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Lesson in Etiquette (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? Piercing damage to 1 enemy which ignores 70% of target's Defense, then increases Damage Received by 5 enemies by 20% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense. Also, increases the amount of damage received by 20% for 5 enemies for 1 round</strong></td></tr></tbody></table>

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**Gentle Refusal (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 1</td><td>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense </td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]<br>Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)<br></p><p><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark><br><mark style="background-color:orange;">(New)</mark></td><td>[Before]<br>-<br><br><strong>[After]</strong> <br><strong>Deals ??? damage to an enemy and increases the target's skill cooldown by 3 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Midnight Harmony Rudley (Fatecore)

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Unity of Blade and Body (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When allies die, performs 1 basic attack against the target who attacked the allies</td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Decisive Strikes (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals a total of ??? damage to 1 enemy, then grants a Barrier equal to 1,000 - 3,000 to self for 4 turn(s) and also grants a Barrier equal to 1,000 - 3,000 to 1 ally with the lowest remaining Health for 4 turn(s)</td></tr></tbody></table>

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**Lightning Attack (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td><p>[Before]</p><p>Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of </p><p>the target's Defense<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of</strong> </p><p><strong>the target's Defense</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt<br><br><strong>[After]</strong><br><strong>Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
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### Midnight Andante Iris (Fatecore)

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**Backup Plan (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When battle starts, increases Attack Speed of all allies by 250 for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of battle, increases the Attack Speed of all allies by 180 for 10 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr><tr><td>Passive Effect</td><td>Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart</td></tr></tbody></table>
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{% tab title="Active Skill Adjustment" %}
**Blessing of Night (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Removes 2 Debuff from 1 - 5 allies and grants Debuff Immunity for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Dispels all Debuff from 1 - 5 allies and grants Debuff Immunity for 8 turn(s)</strong></td></tr></tbody></table>

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**Pure Glass (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then increases Damage Received by targets by 30% for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 1</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
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