Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent.
Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.
When receiving damages, grants Immortality to self for 4 turn(s) when own Health is below 20%
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Callous Servant (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Hit of target by 27.5 - 37.5% for 2 - 10 turn(s) and deals 100 - 300 bonus damage for each mana owned by allies
[After]Deals ??? damage to an enemy and reduces the target's Hit by 200 - 1,0000 for 1 round.
Negotiation Breakdown (Before → After)
Tier
Details
Tier 1
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense
Tier 1
[Before]
Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 - 3 enemies, then grants target with Silence for 2 - 8 turn(s)
Tier 1
Counters attacker when receiving damage
Tier 1
(New)
[Before]
-
[After]
Deals ??? damage to an enemy and increases the target's skill cooldown by 3 turn(s)
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Bathory
Spirit's Touch (Before → After)
Tier
Details
Unique
[Before]
At the start of an ally's turn, increases her Attack by 20% for 3 turn(s)
[After]
At the start of the round, increases Attack by 30%
Tier 1
[Before]
After the end of her turn, grants herself Damage Immunity (1) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increase own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Passive Effect
Grants the Leaves in the Wind effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Green Land. (Passive Effect)
Niflheim (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage total to all enemies and reduces target's Defense by 5 - 9% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to all enemies and reduces their Defense by 40~200 for 1 round
Mistelten (Before → After)
Tier
Details
Tier 1
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense
Tier 1
[Before]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt
[After]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 9~25% of the damage dealt
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 - 5 enemies. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Bernavas
Guardian (Before → After)
Tier
Details
Unique
When receiving damage, decreases Damage Received of self by 10% without turn limits (can stack up to 3 times)
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Thunderbolf Slash (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, then decreases Attack of target by ???% for ??? turn(s) and increases own Attack by ???% for ??? turn(s)
[After]
Deals a total of ??? damage to 5 enemies and reduces their Attack by 200 - 1,000 for 1 round. Also, increases Attack by 200 for 5 turn(s)
Masked Swordsman (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 enemy and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 enemy, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round
Carrie
Bramble (Before → After)
Tier
Details
Unique
[Before]
When battle starts, grants 3,000 Barrier without turn limits to self and increases own Critical Hit by 15% for 6 turn(s)
[After]
At the start of battle, gains a Barrier with 1,000 Health which has no turn limits and increases Critical Hit by 15% for 6 turn(s)
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Thorns of Havoc (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, then grants targets with Nullify Heal for 2 - 6 turn(s) and decreases Defense of targets by 5.5 - 7.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 5 enemies and inflicts Nullify Heal for 6 turn(s). Also, reduces their Defense by 200 - 1,000 for 1 round
Noble Rose (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of
the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of
the target's Defense
Tier 1
[Before]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt
[After]
Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
David Johnson
Final Notice (Before → After)
Tier
Details
Unique
[Before]
Increases own Attack by 50% for 3 turn(s) and grants Damage Immunity (1 time) for 3 turn(s) to self when own current Health is below 50%
[After]
At the start of the round, increases Attack by 30%
Tier 1
[Before]
After own turn ends, grants Damage Immunity (1) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increase own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Passive Effect
Grants the Leaves in the Wind effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Green Land. (Passive Effect)
Roman's Anchor (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? Lifesteal damage to 5 enemies and heals for 70% of the damage dealt, then decreases the Defense of targets by 5.5 - 7.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? Lifesteal damage to 5 enemies, which heals for 70% of the damage dealt. Also, reduces Defense by 40 - 200 for 1 round
Double Burning Axes (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of
the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of
the target's Defense
Tier 1
[Before]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt
[After]
Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Dorka
Soul Shackles (Before → After)
Tier
Details
Unique
When allies die, grants Resurrect to self which allows revival with 2,000 Health upon death for 5 turn(s) when an ally dies
Tier 1
Performs basic attack if the Health of target is below 25% after receiving damage from ally
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Passive Effect
Grants the Agile Move effect, which increases Attack, Defense, and maximum Health of allies affiliated with Brunn by 10% (Passive Effect)
Piercing Darkness (Before → After)
Tier
Details
Unique
[Before]
Deals ??? Piercing damage to 1 enemy which ignores 70% of target's Defense, then increases Damage Received by 5 enemies by ???% for 2 - 6 turn(s)
[After]
Deals ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense. Also, increases the amount of damage received by 10% for 5 enemies for 1 round
Black Iron Storm (Before → After)
Tier
Details
Tier 1
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense
Tier 1
[Before]
Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)
Tier 1
(New)
[Before]
-
[After]
Deals ??? damage to an enemy and increases the target's skill cooldown by 3 turn(s)
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Garff
Commander (Before → After)
Tier
Details
Unique
[Before]
When battle starts, grants Share Health without turn limits to 4 allies beside self to transfer 15% of Damage Received to self (all removed when 1 target ally dies)
[After]
At the start pf battle, grants 4 allies Shared Health, taking 15% of the damage targets receive
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Passive Effect
Grants the Leonine effect, which increases Attack Speed by 10%, to allies who possess Beast's Spirit. (Passive Effect)
General's Call (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to all enemies, then decrease Defense of targets by ???% for ??? turn and grants a Barrier equal to 1,000 to all allies for 6 turn(s)
[After]
Deals a total of ??? damage to all enemies and reduces their Defense by 40 - 200 for 1 round. Also, grants all allies a Barrier with 1,000 Health for 2 turn(s)
Eagle Strike (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 enemy and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 enemy, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round
Iris
Backup Plan (Before → After)
Tier
Details
Unique
[Before]
When battle starts, increases Attack Speed of all allies by 200 for 10 turn(s)
[After]
At the start of battle, increases the Attack Speed of all allies by 150 for 10 turn(s)
Tier 1
[Before]
When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)
[After]
At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Passive Effect
Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart
Origin of Protection (Before → After)
Tier
Details
Unique
[Before]
Removes 2 Debuff from 1 - 5 allies and grants Debuff Immunity for 6 turn(s)
[After]
Dispels all Debuff from 1 - 5 allies and grants Debuff Immunity for 6 turn(s)
Mana Release (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then increases Damage Received by targets by 30% for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)
Tier 2
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round
John Donk
Royal Authority Reinforcement (Before → After)
Tier
Details
Unique
When battle starts, increases Defense of 5 allies by 10% for 20 turn(s) and decreases Damage Received by 4 allies beside self by 10% for 20 turn(s)
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Declaration of Victory (Before → After)
Tier
Details
Unique
[Before]
Grants ??? Barrier to ??? allies with the lowest remaining Health for ??? turn(s) and increases ???% of Effect Resist for ??? turn(s)
[After]
Grants a Barrier with 1,000 Health to 1 - 5 allies with the lowest Health for 1 round. Also, increases their Effect Resist by 40 - 200 for 1 round
King's Army (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Kylock
Soul Absorption (Before → After)
Tier
Details
Unique
When enemy dies, heals own Health by 1,000
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Soul Harvester (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 1 - 5 enemies, then removes 2 Buffs from targets and grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals total of ??? damage to all enemies and removes all Buffs. Also, inflict 60% damage per turn for 2 turn(s)
Moon-night Reaper (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy which ignores 70% of the target's Defense
Tier 1
[Before]
Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)
Tier 1
(New)
[Before]
-
[After]
Deals ??? damage to 1 enemy and increases the target's skill cooldown by 3 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
[After]
Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Mahar
Blade of Vengeance (Before → After)
Tier
Details
Unique
When battle starts, grants Reflect to self that return 50% of damage received back to attacker (removed when own Health is below 30%) without turn limits
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Dual Iron Swords (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Provoke for ??? turn(s) and decreases Critical Hit of target by ???% for ??? turn(s)
[After]
Deals a total of ??? damage to 1 enemy and Provoke the target for 5 - 9 turn(s). Also, reduces the target's Critical Hit by 200 for 1 round
Double Lightning (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Minea
Reverse Orbit (Before → After)
Tier
Details
Unique
[Before]
When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death without turn limits (Resurrect is removed as the end of own turn)
[After]
At the start of battle, gains Resurrect for 3 round(s). This effect activates upon death, restoring 2,000 Health
Tier 1
[Before]
When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)
[After]
At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Callous Servent (Before → After)
Tier
Details
Unique
Negotiation Breakdown (Before)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then increases Damage Received by targets by 30% for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)
Tier 2
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round
Nemeris
Utopia (Before → After)
Tier
Details
Unique
[Before]
When basic attacking, increases own Attack by 10% (active skill removes when enemy attacks and can stack up to 3 times)
[After]
Upon basic attack, increases Attack by 10% (Up to 3 stacks)
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Emerald Sword (Before)
Tier
Details
Unique
[Before]
Deals a total of ??? Piercing damage to 1 enemy which ignores 70% of target's Defense and decreases Attack Speed of target by ???% for ??? turn(s)
[After]
Deals a total of ??? Piercing damage to 1 enemy, ignoring 70% of target's Defense. Afterwards, reduces the target's Attack Speed by 100 - 300 for 1 round
Tree of Protection (Before → After)
Tier
Details
Tier 1
[Before]
Grants Damage Immunity (1 time) to 1 - 5 allies for 2 turn(s)
[After]
Grants an ally Damage Immunity (1 time) for 4 - 8 turn(s)
Tier 1
[Before]
Increases Attack of 1 - 5 allies by 11 - 75% of own Attack for 2 - 10 turn(s)
[After]
Increases the Attack of an ally by 200 - 5,000 for 1 round
Tier 2
[Before]
Increases Critical Hit of 1 - 5 allies by 11 - 75% for 2 - 10 turn(s)
[After]
Increases the Critical Hit of 1 - 5 allies by 40 - 1,000 for 1 round
Tier 3
[Before]
Increases Hit of 1 -5 allies by 11 - 75% for 2 - 10 turn(s)
[After]
Increases the Hit of 1 - 5 allies by 40 - 1,000 for 1 round
Neomi
Great Determination (Before → After)
Tier
Details
Unique
When battle starts, grants a Barrier equal to 1,000 to 5 allies without turn limits
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Passive Effect
Allies with the Agile Move effect are granted the Soul's Resonance effect which increases Attack Speed by 10%
Millennial Light (Before → After)
Tier
Details
Unique
[Before]
Increases Defense of 5 allies by ???% for ??? turn(s) and grants Damage Immunity (1 time) to 1 ally with the lowest remaining Health percentage besides self for ??? turn(s)
[After]
Increases the Defense of 5 allies by 200 - 1,000 for 1 round. Also, grants an ally (excluding oneself) with the lowest Health Damage Immunity (1 time) for 4 turn(s)
Proof of Determination (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 enemy and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 enemy, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round
Rachel
Iaijutsu (Before → After)
Tier
Details
Unique
[Before]
When receiving damage, counters and decreases Defense of attacker by 20% for ??? turn(s)
[After]
Counters the attacker upon receiving damage, reducing the target's Defense by 20% for 4 turn(s)
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Passive Effect
Grants the Beast's Spirit effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of Saint West
Silent Slash (Before)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then grants Damage Immunity (1 time) for 3 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Upon enemy kill, gain Damage Immunity (1 time) for 4 turn(s)
Quick Slash (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of
the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of
the target's Defense
Tier 1
[Before]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt
[After]
Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Ramge
Anxiety (Before → After)
Tier
Details
Unique
At the start of this agent's turn, increases Hit by 20% (Up to 5 stacks)
Tier 1
[Before]
When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)
[After]
At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Passive Effect
Grants the Stalking Frost effect, which increases Attack Speed by 10%, to all allies who possess Frozen Dominance.
Black Panther's Dash (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 5 enemies and inflicts target with Nullify Heal for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 5 enemies and inflicts Nullify Heal for 8 turn(s)
Touch of Darkness (Before)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then increases Damage Received by targets by 30% for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round
Reedmarie
Ultimate Pirate (Before → After)
Tier
Details
Unique
[Before]
Decreases Defense of target(s) by 100% for 2 turn(s) when inflict damage to the enemy
[After]
Upon landing a basic attack, reduces the target's Defense by 100% for 4 turn(s)
Tier 1
Performs basic attack if the Health of target is below 25% after receiving damage from ally
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Ultimatum (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then increases Cooldown of target(s) by 1 - 5 turn(s) and decreases target's Attack by 27.5 - 37.5% for ??? turn(s)
[After]
Deals a total of ??? damage to 1 enemy and increases the target's skill cooldown by 3 turn(s). Also, reduces the target's Attack by ??? for 1 round
Total Bombardment (Before → After)
Tier
Details
Tier 1
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense
Tier 1
[Before]
Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)
Tier 1
(New)
[Before]
-
[After]
Deals ??? damage to an enemy and increases the target's skill cooldown by 3 turn(s)
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Rera
Focus Fire (Before → After)
Tier
Details
Unique
[Before]
At the end of an ally's turn (excluding the own self), increases Attack by 1% (Up to 20 stacks)
[After]
At the end of an ally's turn (excluding the oneself), increases Attack by 4% (Up to 6 stacks)
Tier 1
Performs basic attack if the Health of target is below 25% after receiving damage from ally
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Passive Effect
Grants the Silvanian effect, which increases Attack Speed by 10% to allies who possess Leaves in the Wind
Summon Uloom (Before → After)
Tier
Details
Unique
Deals ??? damage total to all enemies and inflicts Continuous Damage that deals damage equal to 50 - 100% of Rera's Attack per turn for 2 turn(s)
Verdant Fire (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy which ignores 70% of the target's Defense
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)
Tier 1
(New)
[Before]
-
[After]
Deals ??? damage to 1 enemy and increases the target's skill cooldown by 3 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets
[After]
Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Rudley
Unity of Blade and Body (Before → After)
Tier
Details
Unique
When allies die, performs 1 basic attack against the target who attacked the allies
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Decisive Strikes (Before → After)
Tier
Details
Unique
Deals a total of ??? damage to 1 enemy, then grants a Barrier equal to 1,000 - 3,000 to self for 3 turn(s) and also grants a Barrier equal to 1,000 - 3,000 to 1 ally with the lowest remaining Health for 3 turn(s)
Lightning Attack (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of
the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of
the target's Defense
Tier 1
[Before]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt
[After]
Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Shufraken
Fear of the Abyss (Before → After)
Tier
Details
Unique
[Before]
Whenever an enemy gains a debuff, reduces all enemies' Defense by 1%
(Up to 30 stacks, Continuous, Can be removed) The debuff gained from this skill does not apply
[After]
Whenever an enemy gains a Debuff, reduces the Defense of all enemies by 2%
(Up to 15 stacks, Continuous, Removable) The Debuff gained from this skill does not apply
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Passive Effect
Grants the Frozen Dominance effect, which increases Attack, Defense, and maximum Health by 10%, to allies who belong to the nation of North von Frosty
Marching Sword (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, Provoke them for 2 - 6 turn(s) and grants himself Heal Over Time that restores 1,000 Health every turn for 2 - 4 turn(s)
[After]
Deals a total of ??? damage to 5 enemies, Provoke them for 1 - 9 turn(s). Also heals up to 16% of maximum Health every turn for 2 turn(s)
King's Spirit (Before → After)
Tier
Details
Tier 1
[Before]
Reduces Damage Received for 1 ally by 30% for 2 - 6 turn(s)
[After]
Grants 1 ally 10 - 50% damage reduction for 1 round
Tier 2
[Before]
Grants 1 ally (excluding himself) Shared Health, where he take 30% of the damage the target receives for 2 - 6 turn(s)
[After]
Grants 1 ally Shared Health, taking 30 % of the damage the target receives, for 2 - 10 turn(s)
Tier 2
Gains Reflect, which deals 30% of damage taken for 2 - 6 turn(s)
Tier 3
[Before]
Grants 1 ally a Barrier with 1,000 - 5,000 Health that lasts for 6 turn(s)
[After]
Grants 1 ally a Barrier with 1,000 - 5,000 Health for 1 round
Tier 3
[Before]
Increases the Defense of 1 ally equal to 11 - 75% of his own Defense for 2 - 10 turn(s)
[After]
Increases the Defense of 1 ally by 1,000 - 5,000 for 1 round
Talia
Twisted Causality (Before → After)
Tier
Details
Unique
[Before]
When ally receives damage, heals attacked ally's Health by 3,000 if that ally's Health is below 30%
[After]
When one or more allies are hit, heal on ally for 3,000 Health if their Health reaches 30% or lower
Tier 1
[Before]
When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)
[After]
At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Passive Effect
Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart
Summon Golem (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, then grants a Barrier equal to ??? to 1 ally with the lowest remaining Health percentage for ??? turn(s) and decreases the target's Damage Received by ???%
[After]
Deals a total of ??? damage to 5 enemies. Afterwards, grants the ally with the lowest Health a Barrier with 1,000 - 5,000 Health and reduces the amount of damage received by 10% for 1 round
Judge's Hand (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then increases Damage Received by targets by 30% for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round
Uloom
Blocking (Before → After)
Tier
Details
Unique
At the start of battle, grants 4 allies (excluding himself) Share Health, where he takes 10% of the damage the targets receive
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Brutal Thrashing (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage total to all enemies and increases target's Damage Received by 10 - 30% for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to all enemies and increases the amount of damage received by 10 - 30% for 1 round
Upside-Down Break (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 enemy and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 enemy, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round
Valarr
Bloody Wolf (Before → After)
Tier
Details
Unique
When battle starts, increases Attack and Critical Hit of 4 allies beside self by 10% for 20 turn(s)
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Passive Effect
Grants the Leonine effect, which increases Attack Speed by 10%, to allies who possess Beast's Spirit. (Passive Effect)
General's Authority (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, and decreases Dodge of target by ???% for ??? turn(s) and grants Stun to target for ??? turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 for 1 round. Also, inflicts Stun for 4 - 8 turn(s)
Demon Slash (After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Valentina
Cold Smirk (Before → After)
Tier
Details
Unique
After attacking, removes 1 Buff from target
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Cage of Despair (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy and inflicts target with Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflicts target with Silence for 4 - 8 turn(s)
Sharp Punishment (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy which ignores 70% of the target's Defense
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)
Tier 1
(New)
[Before]
-
[After]
Deals ??? damage to 1 enemy and increases the target's skill cooldown by 3 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets
[After]
Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Zeon
Recoil (Before → After)
Tier
Details
Unique
When ally's turn starts, increases own Critical Hit by 10% for 10 turn(s) (can stack up to 4 times)
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Passive Effect
Grants the United Heart effect which increases Attack, Defense and maximum Health of allies affiliated with Lenombe by 10%
Unleash Power (Before → After)
Tier
Details
Unique
Deals a total of ??? damage to 5 enemies, then deals ??? bonus damage to 1 target with the highest remaining Health
Blazing Sword (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of
the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of
the target's Defense
Tier 1
[Before]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt
[After]
Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Young Empress of Brunn Carrie (Fatecore)
Bramble (Before → After)
Tier
Details
Unique
[Before]
When battle starts, grants 3,000 Barrier without turn limits to self and increases own Critical Hit by 20% for 6 turn(s)
[After]
At the start of battle, gains Barrier with 1,500 Health which has no turn limits and increases Critical Hit by 20% for 6 turn(s)
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Rapacious Flower (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, then grants targets with Nullify Heal for 2 - 6 turn(s) and decreases Defense of targets by 5.5 - 7.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 5 enemies and inflicts Nullify Heal for 8 turn(s). Also, reduces their Defense by 200 for 1 round
Mystic Rose (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of
the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of
the target's Defense
Tier 1
[Before]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt
[After]
Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Displaced Wolf Mahar (Fatecore)
Blade of Vengeance (Before → After)
Tier
Details
Unique
When battle starts, grants Reflect to self that returns 55% of damage received back to attacker (removed when own Health is below 30%) without turn limits
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Double Flaser (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Provoke for 2 - 6 turn(s) and decreases Critical Hit of target by 27.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and Provoke the target for 5 - 9 turn(s). Also, reduces the target's Critical Hit by 400 for 1 round
Soaring Life Slayer (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Black Wolf Valarr (Fatecore)
Bloody Wolf (Before → After)
Tier
Details
Unique
When battle starts, increases Attack and Critical Hit of 4 allies beside self by 12% for 20 turn(s)
Tier 1
[Before]
When turn starts, decreases own Damage Received by 10% for 10 turn(s)
[After]
At the start of the turn, reduces the amount of damage received by 10% for 1 round
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Execution Day (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, and decreases Dodge of target by 27.5 - 37.5% for 2 - 10 turn(s) and grants Stun to target for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 400 for 1 round. Also, inflicts Stun for 4 - 8 turn(s)
Bloody Evil Slasher (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Provoke for 2 - 6 turn(s)
[After]
Deals total of ??? damage to 1 - 5 enemies and Provoke the target for 1 - 9 turn(s)
Tier 1
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Stun for 2 - 6 turn(s)
[After]
Deals a total damage to 1 - 3 enemies, then grants target with Stun for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack Speed by 20 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Critical Hit by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 62 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Midnight Clef Dorka (Fatecore)
Soul Shackles (Before → After)
Tier
Details
Unique
When allies die, grants Resurrect to self which allows revival with 2,000 Health upon death for 5 turn(s) when an ally dies
Tier 1
Performs basic attack if the Health of target is below 25% after receiving damage from ally
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Passive Effect
Grants the Agile Move effect, which increases Attack, Defense, and maximum Health of allies affiliated with Brunn by 10% (Passive Effect)
Lesson in Etiquette (Before → After)
Tier
Details
Unique
[Before]
Deals ??? Piercing damage to 1 enemy which ignores 70% of target's Defense, then increases Damage Received by 5 enemies by 20% for 2 - 6 turn(s)
[After]
Deals ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense. Also, increases the amount of damage received by 20% for 5 enemies for 1 round
Gentle Refusal (Before → After)
Tier
Details
Tier 1
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of the target's Defense
Tier 1
[Before]
Deals a total of ??? damage to 1 -5 enemies, then grants target with Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Silence for 2 - 8 turn(s)
Tier 1
(New)
[Before]
-
[After]
Deals ??? damage to an enemy and increases the target's skill cooldown by 3 turn(s)
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Midnight Harmony Rudley (Fatecore)
Unity of Blade and Body (Before → After)
Tier
Details
Unique
When allies die, performs 1 basic attack against the target who attacked the allies
Tier 1
[Before]
After the end of this agent's turn, gains Damage Immunity (1 time) for 3 turn(s)
[After]
After the end of this agent's turn, gains Damage Immunity (1 time) for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Decisive Strikes (Before → After)
Tier
Details
Unique
Deals a total of ??? damage to 1 enemy, then grants a Barrier equal to 1,000 - 3,000 to self for 4 turn(s) and also grants a Barrier equal to 1,000 - 3,000 to 1 ally with the lowest remaining Health for 4 turn(s)
Lightning Attack (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? Piercing damage to 1 - 5 enemies, which ignores 70% of
the target's Defense
[After]
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of
the target's Defense
Tier 1
[Before]
Deals a total of ??? Lifesteal damage to 1 - 5 enemies and heals for 70% of the damage dealt
[After]
Deals a total of ??? Lifesteal damage to 1 enemy and heals for 9~25% of the damage dealt
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Midnight Andante Iris (Fatecore)
Backup Plan (Before → After)
Tier
Details
Unique
[Before]
When battle starts, increases Attack Speed of all allies by 250 for 10 turn(s)
[After]
At the start of battle, increases the Attack Speed of all allies by 180 for 10 turn(s)
Tier 1
[Before]
When battle starts, grants Resurrect to self which allows revival with 2,000 Health upon death for 10 turn(s)
[After]
At the start of the turn, gains Resurrect for 1 round. This effect activates upon death, restoring 2,000 Health
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Grants 2,000 Barrier to target if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, grants one of the targets a Barrier with 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Passive Effect
Grants the Knot of Trust effect, which increases Attack Speed by 10%, to allies who possess United Heart
Blessing of Night (Before → After)
Tier
Details
Unique
[Before]
Removes 2 Debuff from 1 - 5 allies and grants Debuff Immunity for 6 turn(s)
[After]
Dispels all Debuff from 1 - 5 allies and grants Debuff Immunity for 8 turn(s)
Pure Glass (Before → After)
Tier
Details
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then increases Damage Received by targets by 30% for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and increases the amount of damage received by 10 - 50% for 1 round
Tier 1
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Sleep for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflict Sleep for 2 - 8 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round