Uncommon Agent Skill Adjustment
Last updated
Last updated
Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent. Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.
Elite Mercenary (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Nation in the team
Elite Mercenary (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Class in the team
Elite Mercenary (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies with different Nations besides own Nation in the team
Blessing of the Earth (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Element in the team
Blessing of the Earth (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies besides self from the same Class in the team
Blessing of the Earth (Before → After)
Passive
Increases own attack Defense and maximum Health by 15% if there are more than 2 allies with different Classes besides own Class in the team