Epic Agent Skill Adjustment

📢 Please Note

Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent. Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.

Epic Agent List


Adams

Reaching Hands of Death (Before → After)

TierDetails

Unique

[Before] When defeating enemy with own attack, grants Stealth to self for 10 turn(s). If Stealth is already applied to self, increases own Attack by 50% (removes when Stealth removed) [After] Upon killing an enemy, gains Stealth for 10 turn(s). Increases Attack by 50% when Stealth is active

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round


April

Battlefield Healer (Before → After)

TierDetails

Unique

When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round


Brook

Fight Mania (Before → After)

TierDetails

Unique

Counters the attacker when receiving damage

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round


Deva

Calm Outlaw (Before → After)

TierDetails

Unique

At the start of battle, increases own Critical Hit by 30% (Continuous, Can be removed)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Emma

Daydream (Before → After)

TierDetails

Unique

When defeating enemy with own attack, grants Resurrect to self which allows revival with 2,000 Health upon death for 3 turn(s)

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round


Fergie

Careful Planning (Before → After)

TierDetails

Unique

[Before] When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs [After]

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round


Glenn

Short Circuit (Before → After)

TierDetails

Unique

When allies ie, grants 2,000 Barrier to 1 ally with the lowest Health percentage for 10 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round


Griesel

Chieftain Bloodline (Before → After)

TierDetails

Unique

When turn starts, grants Shared Health to 1 ally with the lowest maximum Health beside self to transfer 40% of Damage Received to self for 10 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round


Karin

Spirit's Whisper (Before → After)

TierDetails

Unique

When turn starts, Resurrect ally if there is a dead ally beside self with 1,000 Health

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round


Kinberra

Pretensang (Before → After)

TierDetails

Unique

At the start of battle, grants self Stealth for 15 turn(s)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Liffy

35000 RPM (Before → After)

TierDetails

Unique

When own turn ends, increases own Attack and Attack Speed by 5% (can stack up to 2 times) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Luke

Defense Line (Before → After)

TierDetails

Unique

[Before] Upon landing a basic attack, Provoke the enemy for 2 turns [After] Upon landing a basic attack, Provoke the enemy for 4 turns

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round


Mirrty

Rebooting (Before → After)

TierDetails

Unique

[Before] Upon hit, deals damage equal to 20% of this agent's Defense to the attacker each turn for 2 turn(s) [After] Upon hit, deals damage equal to 100% of this agent's Defense to the attacker each turn for 2 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round


Nermash

Despicable Ambition (Before → After)

TierDetails

Unique

When own basic attack hits, decreases Dodge of target by 50% for 10 turn(s)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Nero

Hot-tempered (Before → After)

TierDetails

Unique

When receiving damage, increases own Attack Speed by 100 (can stack up to 3 times) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Nika

Test Success! (Before → After)

TierDetails

Unique

When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round


Risis

Breeze (Before → After)

TierDetails

Unique

[Before] When receiving damage, increases own Dodge by 100% (removed when receiving damage) without turn limits [After] Upon hit, increases Dodge by 30% with no turn limits (Up to 3 times)

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round


Seir

Independent Action (Before → After)

TierDetails

Unique

When battle starts, increases Attack of 5 allies by 10% for 5 turn(s)

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round


Sharpei

Agile Wing Motion (Before → After)

TierDetails

Unique

[Before] At the start of the turn, increases own Dodge by 10% (Continuous, Up to 3 stacks, Can be remove) [After] At the start of the turn, increases own Dodge by 30% (Continuous, Up to 3 stacks, Can be remove)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Tereia

Reagent Alchemy (Before → After)

TierDetails

Unique

When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round


Vinity

Shy Confidence (Before → After)

TierDetails

Unique

At the start of an ally's turn, increases own Critical Hit by 10% (Up to 3 stacks)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Zarienne

Bullseye (Before → After)

TierDetails

Unique

When attacking, increases own Critical Hit by 100% if target's Health is below 20% (removed when attacked) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Defender of Justice Rachel

Iaijutsu (Before → After)

TierDetails

Unique

When receiving damage, counters and decreases Defense of attacker by 10% for 4 turn(s)

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round


The First Place Nero

Hot-tempered (Before → After)

TierDetails

Unique

When receiving damage, increases own Attack Speed by 100 and Attack by 3.5% (can stack up to 3 times) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Biting Remorse Maxim

Huddling (Before → After)

TierDetails

Unique

[Before] At the start of battle, increases Defense by 30% for 6 turn(s) [After] At the start of battle, increases Defense by 30% for 10 turn(s)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


Millennial Star April

Battlefield Healer (Before → After)

TierDetails

Unique

When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round


Violet Sound Nika

Test Success! (Before → After)

TierDetails

Unique

[Before] When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s) [After] When receiving damage, decreases Attack Speed of attacker by 50% for 7 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round


Astral Sound Liffy

35000RPM (Before → After)

TierDetails

Unique

When own turn ends, increases own Attack and Attack Speed by 7% (can stack up to 2 times) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round


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