> For the complete documentation index, see [llms.txt](https://nerdystar.gitbook.io/desperado-b218-the-scars-of-exos-en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nerdystar.gitbook.io/desperado-b218-the-scars-of-exos-en/update-history/release-note/v-1.8.0-release/epic-agent-skill-adjustment.md).

# Epic Agent Skill Adjustment

## 📢 Please Note

> Some values of skills, such as **skill damage** and **number of targets**, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent.\
> \
> Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.

## Epic Agent List

* [Adams ](#adams)
* [April ](#april)
* [Brook ](#brook)
* [Deva ](#deva)
* [Emma](#emma)
* [Fergie ](#fergie)
* [Glenn ](#glenn)
* [Griesel ](#griesel)
* [Karin ](#karin)
* [Kinberra ](#kinberra)
* [Liffy](#liffy)
* [Luke ](#luke)
* [Mirrty ](#mirrty)
* [Nermash ](#nermash)
* [Nero ](#nero)
* [Nika ](#nika)
* [Risis ](#risis)
* [Seir ](#seir)
* [Sharpei ](#sharpei)
* [Tereia ](#tereia)
* [Vinity ](#vinity)
* [Zarienne ](#zarienne)
* [Defender of Justice Rachel ](#defender-of-justice-rachel)
* [The First Place Nero ](#the-first-place-nero)
* [Biting Remorse Maxim](#biting-remorse-maxim)&#x20;
* [Millennial Star April ](#millennial-star-april)
* [Violet Sound Nika ](#violet-sound-nika)
* [Astral Sound Liffy](#astral-sound-liffy)

***

### Adams

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Reaching Hands of Death (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before] <br>When defeating enemy with own attack, grants Stealth to self for 10 turn(s). If Stealth is already applied to self, increases own Attack by 50% (removes when Stealth removed)<br><br><strong>[After]</strong><br><strong>Upon killing an enemy, gains Stealth for 10 turn(s).</strong> <br><strong>Increases Attack by 50% when Stealth is active</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Reaper's Sickle (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals a total of ??? damage to 1 enemy, then deals 50% Piercing bonus damage when the target's Health is below 50% which ignores 70% of target's Defense</td></tr></tbody></table>

\
**Crushing Shadows (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### April

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Battlefield Healer (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Sky's Doors (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Heals ??? allies with the lowest Health percentage for ??? then grants Heal Over Time that heals for ??? for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Heals ??? allies with the lowest Health for 1,000 Health. Also, grants Heal Over Time, recovering the target's Health by 8% of their maximum Health per turn, for 2 turn(s)</strong></td></tr></tbody></table>

\
**Zone Collapse (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Brook

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Fight Mania (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Counters the attacker when receiving damage</td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Furious Rush (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals ??? Life-stealing damage to 1 enemy that heals this agent for 70% of the damage</td></tr></tbody></table>

\
**High Tackle (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 enemy and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 enemy and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Deva

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Calm Outlaw (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>At the start of battle, increases own Critical Hit by 30% (Continuous, Can be removed)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
**Lovely Arrow Shot (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage to 1 enemy and if the target dies, increases own Attack by 55 - 75% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy. Upon enemy kill, increases Attack by 1,000 - 5,000 for 1 round</strong></td></tr></tbody></table>

\
**Acrobatic Dance (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Emma

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Daydream (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When defeating enemy with own attack, grants Resurrect to self which allows revival with 2,000 Health upon death for 3 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Soul Capture (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>[Before]<br>Deals ??? damage to 1 enemy, then decreases Defense of target by 27.5 - 37.5% for 2 - 10 turn(s) and grants Sleep to target for 2 - 6 turn(s)<br><br>[After]<br>Deals ??? damage to an enemy and reduces the target's Defense by 1,000 for 1 round. Also, inflicts Sleep for 4 - 8 turn(s)</td></tr></tbody></table>

\
**Touch of Dusk (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Fergie

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Careful Planning (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>[Before]<br>When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs<br><br>[After]<br></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Fantastic Time (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Grants all allies a 6 - 10% increases to Defense and a Barrier with 1,000 Health that lasts for 3 - 7 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Defense of ??? allies by 40 - 200 for 1 round and grants a Barrier with 1,000 Health</strong></td></tr></tbody></table>

\
**Fan Meeting (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Glenn

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Short Circuit (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When allies ie, grants 2,000 Barrier to 1 ally with the lowest Health percentage for 10 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Bombing Order (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, then decreases Attack by ???% for ??? turn(s) and Critical Hit by ???% from targets for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies and reduces their Attack by 200 - 1,000 for 1 round. Also reduces Critical Hit by 20 - 100 for 1 round</strong></td></tr></tbody></table>

\
**Injustice Strike (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Griesel

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Chieftain Bloodline (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When turn starts, grants Shared Health to 1 ally with the lowest maximum Health beside self to transfer 40% of Damage Received to self for 10 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Grassland Hunting (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage to 1 enemy, then decreases Dodge of target by ???% for ??? turn(s) and increases Hit of 5 allies by ???% for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy and reduces the target's Dodge by ??? for 1 round. Also increases the Hit of 5 allies by 40 for 1 round.</strong></td></tr></tbody></table>

\
**Blessing of Blue Deer (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Grants 1 - 5 allies (excluding himself) Shared Health, where he take 30% of the damage the target receives for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Grants 1 - 4 allies Shared Health, taking 30 % of the damage the target receives, for 2 - 10 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Gains Reflect, which deals 30% of damage taken for 2 - 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health that lasts for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Increases the Defense of 1 - 5 allies equal to 11 - 75% of his own Defense for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Defense of 1 - 5 allies by 200 - 5,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Karin

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Spirit's Whisper (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When turn starts, Resurrect ally if there is a dead ally beside self with 1,000 Health</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Three White Shadows (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>[Before]<br>Deals ??? damage to 1 enemy, then decreases Critical Hit of target by 27.5 - 37.5% for ??? turn(s) and grants Nullify Buff to target for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round. Also, inflicts Nullify Buff for 6 turn(s)</strong></td></tr></tbody></table>

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**Moonlight Flower (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Grants 1 - 5 allies Debuff Immunity for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Dispel 1 - 5 Debuffs from 1 - 5 allies</td></tr><tr><td>Tier 3</td><td>Heals 1 - 5 allies for 1,000 - 5,000 Health</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Kinberra

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Pretensang (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>At the start of battle, grants self Stealth for 15 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Ravia Bullet (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage to 1 enemy and inflicts target with Stun for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy and inflicts target with Stun for 4 - 8 turn(s)</strong></td></tr></tbody></table>

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**Acrobatic Shot (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Liffy

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**35000 RPM (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When own turn ends, increases own Attack and Attack Speed by 5% (can stack up to 2 times) without turn limits</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Ground Breakthrough (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense</td></tr></tbody></table>

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**Drill Milky Way (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Luke

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Defense Line (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Upon landing a basic attack, Provoke the enemy for 2 turns<br><br><strong>[After]</strong><br><strong>Upon landing a basic attack, Provoke the enemy for 4 turns</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Burning Hammer (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? dmage to 1 enemy, then decreases Attack of target by ???% for ??? turn(s) and grants ??? Barrier to self for ??? turn(s)<br><br><strong>[Aftre]</strong><br><strong>Deals ??? damage to an enemy and reduces the target's attack by 1,000 - 5,000 for 1 round. Also, gain a Barrier with 1,000 Health for 1 round</strong></td></tr></tbody></table>

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**Shield of Loyalty (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Grants 1 - 5 allies (excluding himself) Shared Health, where he take 30% of the damage the target receives for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Grants 1 ally Shared Health, taking 30 % of the damage the target receives, for 2 - 10 turn(s)</strong></td></tr><tr><td>Tier 2</td><td>Gains Reflect, which deals 30% of damage taken for 2 - 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health that lasts for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Grants 1 ally a Barrier with 1,000 - 5,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Increases the Defense of 1 - 5 allies equal to 11 - 75% of his own Defense for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Defense of 1 ally by 1,000 - 5,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Mirrty

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Rebooting (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Upon hit, deals damage equal to 20% of this agent's Defense to the attacker each turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Upon hit, deals damage equal to 100% of this agent's Defense to the attacker each turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Dance of Death (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, then increases own Defense by ???% for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies and increases Defense by 1,000 - 5,000 for 1 round</strong></td></tr></tbody></table>

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**Dance of a Doll (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Nermash

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Despicable Ambition (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When own basic attack hits, decreases Dodge of target by 50% for 10 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Magic Arrow Shots (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants target with Nullify Heal for 2 - 6 turn(s) and Damage Over Time to deal 50% damages every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s). Also inflicts 60% damage per turn for 2 turn(s)</strong></td></tr></tbody></table>

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**Dark Iron Archery (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Nero

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Hot-tempered (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When receiving damage, increases own Attack Speed by 100 (can stack up to 3 times) without turn limits</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Dynamic Sword (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>[Before]<br>Deals ??? to 1 enemy, then grants Stealth to self for 2 - 6 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy and gains Stealth for 6 turn(s). Also increases Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>

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**Dancing Sword (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Nika

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Test Success! (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Gating Barrage (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, then increases own Defense by ???% for ??? turn(s) and grants Share Health to 5 allies beside self to transfer ???% Damage Received to self for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies and increases Defense by 1,000 for 1 round. Also, grants 5 allies Share Health, taking 30% of the damage targets received to self for 2 - 10 turn(s)</strong></td></tr></tbody></table>

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**Punishing Pipe (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Risis

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Breeze (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When receiving damage, increases own Dodge by 100% (removed when receiving damage) without turn limits<br><br><strong>[After]</strong><br><strong>Upon hit, increases Dodge by 30% with no turn limits (Up to 3 times)</strong></td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Wind Claw (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then decreases Hit of target by 27.5 - 37.5% for 2 - 10 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round. Also increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>

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**Cobalt Tornado (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Seir

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Independent Action (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When battle starts, increases Attack of 5 allies by 10% for 5 turn(s)</td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Deposit Received (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Grants Damage Immunity (1 time) to 1 ally and self for ??? turn(s)</td></tr></tbody></table>

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**Flying Tonfa (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Sharpei

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Agile Wing Motion (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>At the start of the turn, increases own Dodge by 10% (Continuous, Up to 3 stacks, Can be remove)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases own Dodge by 30% (Continuous, Up to 3 stacks, Can be remove)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Feather Blast (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage to 5 enemies and reduces target's Hit by 5.5 - 7.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 5 enemies and reduces target's Hit by 40 - 200 for 1 round</strong></td></tr></tbody></table>

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**Cross Execution (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Tereia

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Reagent Alchemy (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Essence of Sorcery (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then removes 1 - 5 Buff from targt and grants Silence for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and removes 1 Buff from the target. Also inflicts Silence for 4 - 8 turn(s)</strong></td></tr></tbody></table>

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**Sorcerer's Step (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Vinity

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Shy Confidence (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>At the start of an ally's turn, increases own Critical Hit by 10% (Up to 3 stacks)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Approach Shot (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals Piercing damage to an enemy, which ignores 70% of the target's Defense</td></tr></tbody></table>

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**Tumbling Shot (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Zarienne

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Bullseye (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When attacking, increases own Critical Hit by 100% if target's Health is below 20% (removed when attacked) without turn limits</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Magic Bullet Volley (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals ??? damage to 1 enemy, then decreases target Hit by 27.5 - 37.5% for 2 - 10 turn(s) and grants Nullify Barrier for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round. Also, inflicts Nullify Barrier for 1 round</strong></td></tr></tbody></table>

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**Magit Bullet (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Grants Stealth to self or 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Gains Stealth for 1 round and increases Attack by 500 - 2,500</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Increases the Hit of 1 - 5 allies by 11 - 75% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Hit of 1 - 5 allies by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Increases the Dodge of 1 - 5 allies by 11 - 75% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Dodge of 1 - 5 allies by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Defender of Justice Rachel

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Iaijutsu (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When receiving damage, counters and decreases Defense of attacker by 10% for 4 turn(s)</td></tr><tr><td>Tier 2</td><td>Counters attacker when receiving damage</td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Attack by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Attack by 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increases own Critical Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Critical Hit by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Silence Slash (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 enemy, then grants 1,000 Barrier to self for 3 turn(s) upon defeating the target<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy. Upon enemy kill, gains a Barrier with 1,000 Health for 1 round</strong></td></tr></tbody></table>

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**Quick Slash (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong> </td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### The First Place Nero

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Hot-tempered (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When receiving damage, increases own Attack Speed by 100 and Attack by 3.5% (can stack up to 3 times) without turn limits</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Dynamic Sword (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>[Before]<br>Deals ??? to 1 enemy, then grants Stealth to self for 2 - 6 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals ??? damage to 1 enemy and gains Stealth for 8 turn(s). Also increases Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>

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**Dancing Sword (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Biting Remorse Maxim

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Huddling (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>At the start of battle, increases Defense by 30% for 6 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of battle, increases Defense by 30% for 10 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Sniping Immersion (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Increases the Hit and Dodge of all allies by 5.5 - 7.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Increases the Hit and Dodge of all allies by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>

\
**Aerial Snipe (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td><p>[Before]</p><p>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)</strong></p></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Millennial Star April

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Battlefield Healer (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>When turn starts, grants Debuff Immunity to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains Debuff Immunity for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage<br><br><strong>[After]</strong><br><strong>When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Hit by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Hit by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Stage Star (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Heals ??? allies with the lowest Health percentage for ??? then grants Heal Over Time that heals for ??? for ??? turn(s)<br><br><strong>[After]</strong><br><strong>Heals ??? allies with the lowest Health for 1,000 Health. Also, grants Heal Over Time, recovering the target's Health by 10% of their maximum Health per turn, for 2 turn(s)</strong></td></tr></tbody></table>

\
**Music Wave (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Violet Sound Nika

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**Test Success! (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s)<br><br><strong>[After]</strong><br><strong>When receiving damage, decreases Attack Speed of attacker by 50% for 7 turn(s)</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>After ally's turn ends, grants 30% Reflect to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, grants 2,000 Barrier to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, gains a Barrier with 2,000 Health for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When turn starts, increases own Defense by 10% for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Defense by 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Gatling Music (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Unique</mark></td><td>[Before]<br>Deals a total of ??? damage to 5 enemies, then increases own Defense by 27.5 - 37.5% for 2 - 10 turn(s) and grants Share Health to 5 allies beside self to transfer 30% Damage Received to self for 2 - 6 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 5 enemies and increases Defense by 1,500 for 1 round. Also, grants 5 allies Share Health, taking 30% of the damage targets received to self for 2 - 10 turn(s)</strong></td></tr></tbody></table>

\
**Sound Bomb (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### Astral Sound Liffy

{% tabs %}
{% tab title="Passive Skill Adjustment" %}
**35000RPM (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>When own turn ends, increases own Attack and Attack Speed by 7% (can stack up to 2 times) without turn limits</td></tr><tr><td><mark style="background-color:orange;">Tier 2</mark></td><td>[Before]<br>Performs basic attack if the Health of target is above 70% after receiving damage from ally<br><br><strong>[After]</strong><br><strong>When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Grants Stealth to self for 10 turn(s)<br><br><strong>[After]</strong><br><strong>At the start of the battle, gains Stealth for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>When the turn starts, increase own Dodge by 10% for 10 turn(s) <br><br><strong>[After]</strong><br><strong>At the start of the turn, increases Dodge by 200 for 1 round</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="Active Skill Adjustment" %}
&#x20;**Mic Charge (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Unique</td><td>Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense</td></tr></tbody></table>

\
**Sound of Drill (Before → After)**

<table><thead><tr><th width="112">Tier</th><th>Details</th></tr></thead><tbody><tr><td>Tier 2</td><td>Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)</td></tr><tr><td>Tier 2</td><td>Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets<br><mark style="background-color:yellow;">*Only removes 1 Buff when this skill targets 2 or more enemies</mark></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round</strong></td></tr><tr><td><mark style="background-color:orange;">Tier 3</mark></td><td>[Before]<br>Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)<br><br><strong>[After]</strong><br><strong>Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round</strong></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***


---

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