Epic Agent Skill Adjustment
Last updated
Last updated
Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent. Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.
Reaching Hands of Death (Before → After)
Unique
[Before] When defeating enemy with own attack, grants Stealth to self for 10 turn(s). If Stealth is already applied to self, increases own Attack by 50% (removes when Stealth removed) [After] Upon killing an enemy, gains Stealth for 10 turn(s). Increases Attack by 50% when Stealth is active
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Battlefield Healer (Before → After)
Unique
When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Fight Mania (Before → After)
Unique
Counters the attacker when receiving damage
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Calm Outlaw (Before → After)
Unique
At the start of battle, increases own Critical Hit by 30% (Continuous, Can be removed)
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Daydream (Before → After)
Unique
When defeating enemy with own attack, grants Resurrect to self which allows revival with 2,000 Health upon death for 3 turn(s)
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Careful Planning (Before → After)
Unique
[Before] When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs [After]
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Short Circuit (Before → After)
Unique
When allies ie, grants 2,000 Barrier to 1 ally with the lowest Health percentage for 10 turn(s)
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Chieftain Bloodline (Before → After)
Unique
When turn starts, grants Shared Health to 1 ally with the lowest maximum Health beside self to transfer 40% of Damage Received to self for 10 turn(s)
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Spirit's Whisper (Before → After)
Unique
When turn starts, Resurrect ally if there is a dead ally beside self with 1,000 Health
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Pretensang (Before → After)
Unique
At the start of battle, grants self Stealth for 15 turn(s)
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
35000 RPM (Before → After)
Unique
When own turn ends, increases own Attack and Attack Speed by 5% (can stack up to 2 times) without turn limits
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Defense Line (Before → After)
Unique
[Before] Upon landing a basic attack, Provoke the enemy for 2 turns [After] Upon landing a basic attack, Provoke the enemy for 4 turns
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Rebooting (Before → After)
Unique
[Before] Upon hit, deals damage equal to 20% of this agent's Defense to the attacker each turn for 2 turn(s) [After] Upon hit, deals damage equal to 100% of this agent's Defense to the attacker each turn for 2 turn(s)
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Despicable Ambition (Before → After)
Unique
When own basic attack hits, decreases Dodge of target by 50% for 10 turn(s)
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Hot-tempered (Before → After)
Unique
When receiving damage, increases own Attack Speed by 100 (can stack up to 3 times) without turn limits
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Test Success! (Before → After)
Unique
When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s)
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
Breeze (Before → After)
Unique
[Before] When receiving damage, increases own Dodge by 100% (removed when receiving damage) without turn limits [After] Upon hit, increases Dodge by 30% with no turn limits (Up to 3 times)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Independent Action (Before → After)
Unique
When battle starts, increases Attack of 5 allies by 10% for 5 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Agile Wing Motion (Before → After)
Unique
[Before] At the start of the turn, increases own Dodge by 10% (Continuous, Up to 3 stacks, Can be remove) [After] At the start of the turn, increases own Dodge by 30% (Continuous, Up to 3 stacks, Can be remove)
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Reagent Alchemy (Before → After)
Unique
When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Shy Confidence (Before → After)
Unique
At the start of an ally's turn, increases own Critical Hit by 10% (Up to 3 stacks)
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Bullseye (Before → After)
Unique
When attacking, increases own Critical Hit by 100% if target's Health is below 20% (removed when attacked) without turn limits
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Iaijutsu (Before → After)
Unique
When receiving damage, counters and decreases Defense of attacker by 10% for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round
Hot-tempered (Before → After)
Unique
When receiving damage, increases own Attack Speed by 100 and Attack by 3.5% (can stack up to 3 times) without turn limits
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Huddling (Before → After)
Unique
[Before] At the start of battle, increases Defense by 30% for 6 turn(s) [After] At the start of battle, increases Defense by 30% for 10 turn(s)
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round
Battlefield Healer (Before → After)
Unique
When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000
Tier 2
[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round
Test Success! (Before → After)
Unique
[Before] When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s) [After] When receiving damage, decreases Attack Speed of attacker by 50% for 7 turn(s)
Tier 2
[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round
35000RPM (Before → After)
Unique
When own turn ends, increases own Attack and Attack Speed by 7% (can stack up to 2 times) without turn limits
Tier 2
[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round
Tier 3
[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round