Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent.
Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.
[Before]
When defeating enemy with own attack, grants Stealth to self for 10 turn(s). If Stealth is already applied to self, increases own Attack by 50% (removes when Stealth removed)
[After]
Upon killing an enemy, gains Stealth for 10 turn(s).
Increases Attack by 50% when Stealth is active
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Reaper's Sickle (Before → After)
Tier
Details
Unique
Deals a total of ??? damage to 1 enemy, then deals 50% Piercing bonus damage when the target's Health is below 50% which ignores 70% of target's Defense
Crushing Shadows (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
April
Battlefield Healer (Before → After)
Tier
Details
Unique
When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Sky's Doors (Before → After)
Tier
Details
Unique
[Before]
Heals ??? allies with the lowest Health percentage for ??? then grants Heal Over Time that heals for ??? for ??? turn(s)
[After]
Heals ??? allies with the lowest Health for 1,000 Health. Also, grants Heal Over Time, recovering the target's Health by 8% of their maximum Health per turn, for 2 turn(s)
Zone Collapse (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Brook
Fight Mania (Before → After)
Tier
Details
Unique
Counters the attacker when receiving damage
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Furious Rush (Before → After)
Tier
Details
Unique
Deals ??? Life-stealing damage to 1 enemy that heals this agent for 70% of the damage
High Tackle (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 enemy and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 enemy and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 enemy and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Deva
Calm Outlaw (Before → After)
Tier
Details
Unique
At the start of battle, increases own Critical Hit by 30% (Continuous, Can be removed)
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Lovely Arrow Shot (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 1 enemy and if the target dies, increases own Attack by 55 - 75% for 2 - 10 turn(s)
[After]
Deals ??? damage to 1 enemy. Upon enemy kill, increases Attack by 1,000 - 5,000 for 1 round
Acrobatic Dance (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Emma
Daydream (Before → After)
Tier
Details
Unique
When defeating enemy with own attack, grants Resurrect to self which allows revival with 2,000 Health upon death for 3 turn(s)
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Soul Capture (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 1 enemy, then decreases Defense of target by 27.5 - 37.5% for 2 - 10 turn(s) and grants Sleep to target for 2 - 6 turn(s)
[After]
Deals ??? damage to an enemy and reduces the target's Defense by 1,000 for 1 round. Also, inflicts Sleep for 4 - 8 turn(s)
Touch of Dusk (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round
Fergie
Careful Planning (Before → After)
Tier
Details
Unique
[Before]
When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs
[After]
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Fantastic Time (Before → After)
Tier
Details
Unique
[Before]
Grants all allies a 6 - 10% increases to Defense and a Barrier with 1,000 Health that lasts for 3 - 7 turn(s)
[After]
Increases the Defense of ??? allies by 40 - 200 for 1 round and grants a Barrier with 1,000 Health
Fan Meeting (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Glenn
Short Circuit (Before → After)
Tier
Details
Unique
When allies ie, grants 2,000 Barrier to 1 ally with the lowest Health percentage for 10 turn(s)
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Bombing Order (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, then decreases Attack by ???% for ??? turn(s) and Critical Hit by ???% from targets for ??? turn(s)
[After]
Deals a total of ??? damage to 5 enemies and reduces their Attack by 200 - 1,000 for 1 round. Also reduces Critical Hit by 20 - 100 for 1 round
Injustice Strike (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round
Griesel
Chieftain Bloodline (Before → After)
Tier
Details
Unique
When turn starts, grants Shared Health to 1 ally with the lowest maximum Health beside self to transfer 40% of Damage Received to self for 10 turn(s)
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Grassland Hunting (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 1 enemy, then decreases Dodge of target by ???% for ??? turn(s) and increases Hit of 5 allies by ???% for ??? turn(s)
[After]
Deals ??? damage to 1 enemy and reduces the target's Dodge by ??? for 1 round. Also increases the Hit of 5 allies by 40 for 1 round.
Blessing of Blue Deer (Before → After)
Tier
Details
Tier 2
[Before]
Grants 1 - 5 allies (excluding himself) Shared Health, where he take 30% of the damage the target receives for 2 - 6 turn(s)
[After]
Grants 1 - 4 allies Shared Health, taking 30 % of the damage the target receives, for 2 - 10 turn(s)
Tier 2
Gains Reflect, which deals 30% of damage taken for 2 - 6 turn(s)
Tier 3
[Before]
Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health that lasts for 6 turn(s)
[After]
Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health for 1 round
Tier 3
[Before]
Increases the Defense of 1 - 5 allies equal to 11 - 75% of his own Defense for 2 - 10 turn(s)
[After]
Increases the Defense of 1 - 5 allies by 200 - 5,000 for 1 round
Karin
Spirit's Whisper (Before → After)
Tier
Details
Unique
When turn starts, Resurrect ally if there is a dead ally beside self with 1,000 Health
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Three White Shadows (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 1 enemy, then decreases Critical Hit of target by 27.5 - 37.5% for ??? turn(s) and grants Nullify Buff to target for 2 - 6 turn(s)
[After]
Deals ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round. Also, inflicts Nullify Buff for 6 turn(s)
Moonlight Flower (Before → After)
Tier
Details
Tier 2
Grants 1 - 5 allies Debuff Immunity for 6 turn(s)
Tier 2
Dispel 1 - 5 Debuffs from 1 - 5 allies
Tier 3
Heals 1 - 5 allies for 1,000 - 5,000 Health
Kinberra
Pretensang (Before → After)
Tier
Details
Unique
At the start of battle, grants self Stealth for 15 turn(s)
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Ravia Bullet (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 1 enemy and inflicts target with Stun for 2 - 6 turn(s)
[After]
Deals ??? damage to 1 enemy and inflicts target with Stun for 4 - 8 turn(s)
Acrobatic Shot (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Liffy
35000 RPM (Before → After)
Tier
Details
Unique
When own turn ends, increases own Attack and Attack Speed by 5% (can stack up to 2 times) without turn limits
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Ground Breakthrough (Before → After)
Tier
Details
Unique
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense
Drill Milky Way (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Luke
Defense Line (Before → After)
Tier
Details
Unique
[Before]
Upon landing a basic attack, Provoke the enemy for 2 turns
[After]
Upon landing a basic attack, Provoke the enemy for 4 turns
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Burning Hammer (Before → After)
Tier
Details
Unique
[Before]
Deals ??? dmage to 1 enemy, then decreases Attack of target by ???% for ??? turn(s) and grants ??? Barrier to self for ??? turn(s)
[Aftre]
Deals ??? damage to an enemy and reduces the target's attack by 1,000 - 5,000 for 1 round. Also, gain a Barrier with 1,000 Health for 1 round
Shield of Loyalty (Before → After)
Tier
Details
Tier 2
[Before]
Grants 1 - 5 allies (excluding himself) Shared Health, where he take 30% of the damage the target receives for 2 - 6 turn(s)
[After]
Grants 1 ally Shared Health, taking 30 % of the damage the target receives, for 2 - 10 turn(s)
Tier 2
Gains Reflect, which deals 30% of damage taken for 2 - 6 turn(s)
Tier 3
[Before]
Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health that lasts for 6 turn(s)
[After]
Grants 1 ally a Barrier with 1,000 - 5,000 Health for 1 round
Tier 3
[Before]
Increases the Defense of 1 - 5 allies equal to 11 - 75% of his own Defense for 2 - 10 turn(s)
[After]
Increases the Defense of 1 ally by 1,000 - 5,000 for 1 round
Mirrty
Rebooting (Before → After)
Tier
Details
Unique
[Before]
Upon hit, deals damage equal to 20% of this agent's Defense to the attacker each turn for 2 turn(s)
[After]
Upon hit, deals damage equal to 100% of this agent's Defense to the attacker each turn for 2 turn(s)
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Dance of Death (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, then increases own Defense by ???% for ??? turn(s)
[After]
Deals a total of ??? damage to 5 enemies and increases Defense by 1,000 - 5,000 for 1 round
Dance of a Doll (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round
Nermash
Despicable Ambition (Before → After)
Tier
Details
Unique
When own basic attack hits, decreases Dodge of target by 50% for 10 turn(s)
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Magic Arrow Shots (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then grants target with Nullify Heal for 2 - 6 turn(s) and Damage Over Time to deal 50% damages every turn for 2 turn(s)
[After]
Deals ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s). Also inflicts 60% damage per turn for 2 turn(s)
Dark Iron Archery (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
[After]
Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Nero
Hot-tempered (Before → After)
Tier
Details
Unique
When receiving damage, increases own Attack Speed by 100 (can stack up to 3 times) without turn limits
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Dynamic Sword (Before → After)
Tier
Details
Unique
[Before]
Deals ??? to 1 enemy, then grants Stealth to self for 2 - 6 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals ??? damage to 1 enemy and gains Stealth for 6 turn(s). Also increases Dodge by 200 - 1,000 for 1 round
Dancing Sword (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Nika
Test Success! (Before → After)
Tier
Details
Unique
When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s)
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Gating Barrage (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, then increases own Defense by ???% for ??? turn(s) and grants Share Health to 5 allies beside self to transfer ???% Damage Received to self for ??? turn(s)
[After]
Deals a total of ??? damage to 5 enemies and increases Defense by 1,000 for 1 round. Also, grants 5 allies Share Health, taking 30% of the damage targets received to self for 2 - 10 turn(s)
Punishing Pipe (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round
Risis
Breeze (Before → After)
Tier
Details
Unique
[Before]
When receiving damage, increases own Dodge by 100% (removed when receiving damage) without turn limits
[After]
Upon hit, increases Dodge by 30% with no turn limits (Up to 3 times)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Wind Claw (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then decreases Hit of target by 27.5 - 37.5% for 2 - 10 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round. Also increases Dodge by 200 for 1 round
Cobalt Tornado (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
[After]
Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Seir
Independent Action (Before → After)
Tier
Details
Unique
When battle starts, increases Attack of 5 allies by 10% for 5 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Deposit Received (Before → After)
Tier
Details
Unique
Grants Damage Immunity (1 time) to 1 ally and self for ??? turn(s)
Flying Tonfa (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Sharpei
Agile Wing Motion (Before → After)
Tier
Details
Unique
[Before]
At the start of the turn, increases own Dodge by 10% (Continuous, Up to 3 stacks, Can be remove)
[After]
At the start of the turn, increases own Dodge by 30% (Continuous, Up to 3 stacks, Can be remove)
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Feather Blast (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 5 enemies and reduces target's Hit by 5.5 - 7.5% for 2 - 10 turn(s)
[After]
Deals ??? damage to 5 enemies and reduces target's Hit by 40 - 200 for 1 round
Cross Execution (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Tereia
Reagent Alchemy (Before → After)
Tier
Details
Unique
When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Essence of Sorcery (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then removes 1 - 5 Buff from targt and grants Silence for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and removes 1 Buff from the target. Also inflicts Silence for 4 - 8 turn(s)
Sorcerer's Step (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Vinity
Shy Confidence (Before → After)
Tier
Details
Unique
At the start of an ally's turn, increases own Critical Hit by 10% (Up to 3 stacks)
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Approach Shot (Before → After)
Tier
Details
Unique
Deals Piercing damage to an enemy, which ignores 70% of the target's Defense
Tumbling Shot (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Zarienne
Bullseye (Before → After)
Tier
Details
Unique
When attacking, increases own Critical Hit by 100% if target's Health is below 20% (removed when attacked) without turn limits
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Magic Bullet Volley (Before → After)
Tier
Details
Unique
[Before]
Deals ??? damage to 1 enemy, then decreases target Hit by 27.5 - 37.5% for 2 - 10 turn(s) and grants Nullify Barrier for 2 - 6 turn(s)
[After]
Deals ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round. Also, inflicts Nullify Barrier for 1 round
Magit Bullet (Before → After)
Tier
Details
Tier 2
[Before]
Grants Stealth to self or 2 - 6 turn(s)
[After]
Gains Stealth for 1 round and increases Attack by 500 - 2,500
Tier 3
[Before]
Increases the Hit of 1 - 5 allies by 11 - 75% for 2 - 10 turn(s)
[After]
Increases the Hit of 1 - 5 allies by 40 - 1,000 for 1 round
Tier 3
[Before]
Increases the Dodge of 1 - 5 allies by 11 - 75% for 2 - 10 turn(s)
[After]
Increases the Dodge of 1 - 5 allies by 40 - 1,000 for 1 round
Defender of Justice Rachel
Iaijutsu (Before → After)
Tier
Details
Unique
When receiving damage, counters and decreases Defense of attacker by 10% for 4 turn(s)
Tier 2
Counters attacker when receiving damage
Tier 3
[Before]
When the turn starts, increase own Attack by 10% for 10 turn(s)
[After]
At the start of the turn, increases Attack by 1,000 for 1 round
Tier 3
[Before]
When the turn starts, increases own Critical Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Critical Hit by 1,000 for 1 round
Silence Slash (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 1 enemy, then grants 1,000 Barrier to self for 3 turn(s) upon defeating the target
[After]
Deals ??? damage to 1 enemy. Upon enemy kill, gains a Barrier with 1,000 Health for 1 round
Quick Slash (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s)
[After]
Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target
[After]
Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
The First Place Nero
Hot-tempered (Before → After)
Tier
Details
Unique
When receiving damage, increases own Attack Speed by 100 and Attack by 3.5% (can stack up to 3 times) without turn limits
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Dynamic Sword (Before → After)
Tier
Details
Unique
[Before]
Deals ??? to 1 enemy, then grants Stealth to self for 2 - 6 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals ??? damage to 1 enemy and gains Stealth for 8 turn(s). Also increases Dodge by 200 - 1,000 for 1 round
Dancing Sword (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round
Biting Remorse Maxim
Huddling (Before → After)
Tier
Details
Unique
[Before]
At the start of battle, increases Defense by 30% for 6 turn(s)
[After]
At the start of battle, increases Defense by 30% for 10 turn(s)
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Sniping Immersion (Before → After)
Tier
Details
Unique
[Before]
Increases the Hit and Dodge of all allies by 5.5 - 7.5% for 2 - 10 turn(s)
[After]
Increases the Hit and Dodge of all allies by 200 - 1,000 for 1 round
Aerial Snipe (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
[After]
Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round
Millennial Star April
Battlefield Healer (Before → After)
Tier
Details
Unique
When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000
Tier 2
[Before]
When turn starts, grants Debuff Immunity to self for 10 turn(s)
[After]
At the start of the turn, gains Debuff Immunity for 1 round
Tier 3
[Before]
Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage
[After]
When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health
Tier 3
[Before]
When turn starts, increases own Hit by 10% for 10 turn(s)
[After]
At the start of the turn, increases Hit by 200 for 1 round
Stage Star (Before → After)
Tier
Details
Unique
[Before]
Heals ??? allies with the lowest Health percentage for ??? then grants Heal Over Time that heals for ??? for ??? turn(s)
[After]
Heals ??? allies with the lowest Health for 1,000 Health. Also, grants Heal Over Time, recovering the target's Health by 10% of their maximum Health per turn, for 2 turn(s)
Music Wave (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round
Violet Sound Nika
Test Success! (Before → After)
Tier
Details
Unique
[Before]
When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s)
[After]
When receiving damage, decreases Attack Speed of attacker by 50% for 7 turn(s)
Tier 2
[Before]
After ally's turn ends, grants 30% Reflect to self for 10 turn(s)
[After]
After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round
Tier 3
[Before]
When turn starts, grants 2,000 Barrier to self for 10 turn(s)
[After]
At the start of the turn, gains a Barrier with 2,000 Health for 1 round
Tier 3
[Before]
When turn starts, increases own Defense by 10% for 10 turn(s)
[After]
At the start of the turn, increases Defense by 1,000 for 1 round
Gatling Music (Before → After)
Tier
Details
Unique
[Before]
Deals a total of ??? damage to 5 enemies, then increases own Defense by 27.5 - 37.5% for 2 - 10 turn(s) and grants Share Health to 5 allies beside self to transfer 30% Damage Received to self for 2 - 6 turn(s)
[After]
Deals a total of ??? damage to 5 enemies and increases Defense by 1,500 for 1 round. Also, grants 5 allies Share Health, taking 30% of the damage targets received to self for 2 - 10 turn(s)
Sound Bomb (Before → After)
Tier
Details
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round
Tier 2
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round
Astral Sound Liffy
35000RPM (Before → After)
Tier
Details
Unique
When own turn ends, increases own Attack and Attack Speed by 7% (can stack up to 2 times) without turn limits
Tier 2
[Before]
Performs basic attack if the Health of target is above 70% after receiving damage from ally
[After]
When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack
Tier 3
[Before]
Grants Stealth to self for 10 turn(s)
[After]
At the start of the battle, gains Stealth for 1 round
Tier 3
[Before]
When the turn starts, increase own Dodge by 10% for 10 turn(s)
[After]
At the start of the turn, increases Dodge by 200 for 1 round
Mic Charge (Before → After)
Tier
Details
Unique
Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense
Sound of Drill (Before → After)
Tier
Details
Tier 2
Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)
Tier 2
Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets
*Only removes 1 Buff when this skill targets 2 or more enemies
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round
Tier 3
[Before]
Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s)
[After]
Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round