DESPERADO B218: The Scars of Exos (EN)
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On this page
  • 📢 Please Note
  • Epic Agent List
  • Adams
  • April
  • Brook
  • Deva
  • Emma
  • Fergie
  • Glenn
  • Griesel
  • Karin
  • Kinberra
  • Liffy
  • Luke
  • Mirrty
  • Nermash
  • Nero
  • Nika
  • Risis
  • Seir
  • Sharpei
  • Tereia
  • Vinity
  • Zarienne
  • Defender of Justice Rachel
  • The First Place Nero
  • Biting Remorse Maxim
  • Millennial Star April
  • Violet Sound Nika
  • Astral Sound Liffy
  1. Update History
  2. Release Note
  3. v 1.8.0 Release

Epic Agent Skill Adjustment

PreviousLegend Agent Skill AdjustmentNextRare Agent Skill Adjustment

Last updated 1 year ago

📢 Please Note

Some values of skills, such as skill damage and number of targets, may vary based on each agents, the amount of mana required to consume the skill, the tier and rank of the agent. Also, please note that skill rebalancing may result in adjustments to the number of agents affected by the skill and the amount of mana required to use the skill.

Epic Agent List


Adams

Reaching Hands of Death (Before → After)

Tier
Details

Unique

[Before] When defeating enemy with own attack, grants Stealth to self for 10 turn(s). If Stealth is already applied to self, increases own Attack by 50% (removes when Stealth removed) [After] Upon killing an enemy, gains Stealth for 10 turn(s). Increases Attack by 50% when Stealth is active

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round

Reaper's Sickle (Before → After)

Tier
Details

Unique

Deals a total of ??? damage to 1 enemy, then deals 50% Piercing bonus damage when the target's Health is below 50% which ignores 70% of target's Defense

Crushing Shadows (Before → After)

Tier
Details

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s) [After] Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target [After] Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection

Tier 3

[Before] Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


April

Battlefield Healer (Before → After)

Tier
Details

Unique

When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round

Sky's Doors (Before → After)

Tier
Details

Unique

[Before] Heals ??? allies with the lowest Health percentage for ??? then grants Heal Over Time that heals for ??? for ??? turn(s) [After] Heals ??? allies with the lowest Health for 1,000 Health. Also, grants Heal Over Time, recovering the target's Health by 8% of their maximum Health per turn, for 2 turn(s)

Zone Collapse (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round


Brook

Fight Mania (Before → After)

Tier
Details

Unique

Counters the attacker when receiving damage

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round

Furious Rush (Before → After)

Tier
Details

Unique

Deals ??? Life-stealing damage to 1 enemy that heals this agent for 70% of the damage

High Tackle (Before → After)

Tier
Details

Tier 2

[Before] Deals a total of ??? damage to 1 enemy, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s) [After] Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 enemy and grand Dissipate effect to prevent the resurrection of the defeated target [After] Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection

Tier 3

[Before] Deals ??? damage total to 1 enemy and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals ??? damage total to 1 enemy and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


Deva

Calm Outlaw (Before → After)

Tier
Details

Unique

At the start of battle, increases own Critical Hit by 30% (Continuous, Can be removed)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Lovely Arrow Shot (Before → After)

Tier
Details

Unique

[Before] Deals ??? damage to 1 enemy and if the target dies, increases own Attack by 55 - 75% for 2 - 10 turn(s) [After] Deals ??? damage to 1 enemy. Upon enemy kill, increases Attack by 1,000 - 5,000 for 1 round

Acrobatic Dance (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)

Tier 2

Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets *Only removes 1 Buff when this skill targets 2 or more enemies

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round


Emma

Daydream (Before → After)

Tier
Details

Unique

When defeating enemy with own attack, grants Resurrect to self which allows revival with 2,000 Health upon death for 3 turn(s)

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round

Soul Capture (Before → After)

Tier
Details

Unique

[Before] Deals ??? damage to 1 enemy, then decreases Defense of target by 27.5 - 37.5% for 2 - 10 turn(s) and grants Sleep to target for 2 - 6 turn(s) [After] Deals ??? damage to an enemy and reduces the target's Defense by 1,000 for 1 round. Also, inflicts Sleep for 4 - 8 turn(s)

Touch of Dusk (Before → After)

Tier
Details

Tier 2

[Before]

Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s) [After] Deals a total of ??? damage to 1 enemy, then grants target with Nullify Buff for 6 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduce the target's Effect Resist by 200 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduce the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduce the target's Dodge by 200 - 1,000 for 1 round


Fergie

Careful Planning (Before → After)

Tier
Details

Unique

[Before] When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs [After]

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round

Fantastic Time (Before → After)

Tier
Details

Unique

[Before] Grants all allies a 6 - 10% increases to Defense and a Barrier with 1,000 Health that lasts for 3 - 7 turn(s) [After] Increases the Defense of ??? allies by 40 - 200 for 1 round and grants a Barrier with 1,000 Health

Fan Meeting (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round


Glenn

Short Circuit (Before → After)

Tier
Details

Unique

When allies ie, grants 2,000 Barrier to 1 ally with the lowest Health percentage for 10 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round

Bombing Order (Before → After)

Tier
Details

Unique

[Before] Deals a total of ??? damage to 5 enemies, then decreases Attack by ???% for ??? turn(s) and Critical Hit by ???% from targets for ??? turn(s) [After] Deals a total of ??? damage to 5 enemies and reduces their Attack by 200 - 1,000 for 1 round. Also reduces Critical Hit by 20 - 100 for 1 round

Injustice Strike (Before → After)

Tier
Details

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round


Griesel

Chieftain Bloodline (Before → After)

Tier
Details

Unique

When turn starts, grants Shared Health to 1 ally with the lowest maximum Health beside self to transfer 40% of Damage Received to self for 10 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round

Grassland Hunting (Before → After)

Tier
Details

Unique

[Before] Deals ??? damage to 1 enemy, then decreases Dodge of target by ???% for ??? turn(s) and increases Hit of 5 allies by ???% for ??? turn(s) [After] Deals ??? damage to 1 enemy and reduces the target's Dodge by ??? for 1 round. Also increases the Hit of 5 allies by 40 for 1 round.

Blessing of Blue Deer (Before → After)

Tier
Details

Tier 2

[Before] Grants 1 - 5 allies (excluding himself) Shared Health, where he take 30% of the damage the target receives for 2 - 6 turn(s) [After] Grants 1 - 4 allies Shared Health, taking 30 % of the damage the target receives, for 2 - 10 turn(s)

Tier 2

Gains Reflect, which deals 30% of damage taken for 2 - 6 turn(s)

Tier 3

[Before] Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health that lasts for 6 turn(s) [After] Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health for 1 round

Tier 3

[Before] Increases the Defense of 1 - 5 allies equal to 11 - 75% of his own Defense for 2 - 10 turn(s) [After] Increases the Defense of 1 - 5 allies by 200 - 5,000 for 1 round


Karin

Spirit's Whisper (Before → After)

Tier
Details

Unique

When turn starts, Resurrect ally if there is a dead ally beside self with 1,000 Health

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round

Three White Shadows (Before → After)

Tier
Details

Unique

[Before] Deals ??? damage to 1 enemy, then decreases Critical Hit of target by 27.5 - 37.5% for ??? turn(s) and grants Nullify Buff to target for 2 - 6 turn(s) [After] Deals ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round. Also, inflicts Nullify Buff for 6 turn(s)

Moonlight Flower (Before → After)

Tier
Details

Tier 2

Grants 1 - 5 allies Debuff Immunity for 6 turn(s)

Tier 2

Dispel 1 - 5 Debuffs from 1 - 5 allies

Tier 3

Heals 1 - 5 allies for 1,000 - 5,000 Health


Kinberra

Pretensang (Before → After)

Tier
Details

Unique

At the start of battle, grants self Stealth for 15 turn(s)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Ravia Bullet (Before → After)

Tier
Details

Unique

[Before] Deals ??? damage to 1 enemy and inflicts target with Stun for 2 - 6 turn(s) [After] Deals ??? damage to 1 enemy and inflicts target with Stun for 4 - 8 turn(s)

Acrobatic Shot (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)

Tier 2

Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets

Tier 3

[Before] Deals a total of ??? damage to 1 enemy, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 enemy, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


Liffy

35000 RPM (Before → After)

Tier
Details

Unique

When own turn ends, increases own Attack and Attack Speed by 5% (can stack up to 2 times) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Ground Breakthrough (Before → After)

Tier
Details

Unique

Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense

Drill Milky Way (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)

Tier 2

Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets *Only removes 1 Buff when this skill targets 2 or more enemies

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round


Luke

Defense Line (Before → After)

Tier
Details

Unique

[Before] Upon landing a basic attack, Provoke the enemy for 2 turns [After] Upon landing a basic attack, Provoke the enemy for 4 turns

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round

Burning Hammer (Before → After)

Tier
Details

Unique

[Before] Deals ??? dmage to 1 enemy, then decreases Attack of target by ???% for ??? turn(s) and grants ??? Barrier to self for ??? turn(s) [Aftre] Deals ??? damage to an enemy and reduces the target's attack by 1,000 - 5,000 for 1 round. Also, gain a Barrier with 1,000 Health for 1 round

Shield of Loyalty (Before → After)

Tier
Details

Tier 2

[Before] Grants 1 - 5 allies (excluding himself) Shared Health, where he take 30% of the damage the target receives for 2 - 6 turn(s) [After] Grants 1 ally Shared Health, taking 30 % of the damage the target receives, for 2 - 10 turn(s)

Tier 2

Gains Reflect, which deals 30% of damage taken for 2 - 6 turn(s)

Tier 3

[Before] Grants 1 - 5 allies a Barrier with 1,000 - 5,000 Health that lasts for 6 turn(s) [After] Grants 1 ally a Barrier with 1,000 - 5,000 Health for 1 round

Tier 3

[Before] Increases the Defense of 1 - 5 allies equal to 11 - 75% of his own Defense for 2 - 10 turn(s) [After] Increases the Defense of 1 ally by 1,000 - 5,000 for 1 round


Mirrty

Rebooting (Before → After)

Tier
Details

Unique

[Before] Upon hit, deals damage equal to 20% of this agent's Defense to the attacker each turn for 2 turn(s) [After] Upon hit, deals damage equal to 100% of this agent's Defense to the attacker each turn for 2 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round

Dance of Death (Before → After)

Tier
Details

Unique

[Before] Deals a total of ??? damage to 5 enemies, then increases own Defense by ???% for ??? turn(s) [After] Deals a total of ??? damage to 5 enemies and increases Defense by 1,000 - 5,000 for 1 round

Dance of a Doll (Before → After)

Tier
Details

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round


Nermash

Despicable Ambition (Before → After)

Tier
Details

Unique

When own basic attack hits, decreases Dodge of target by 50% for 10 turn(s)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Magic Arrow Shots (Before → After)

Tier
Details

Unique

[Before] Deals a total of ??? damage to 1 enemy, then grants target with Nullify Heal for 2 - 6 turn(s) and Damage Over Time to deal 50% damages every turn for 2 turn(s) [After] Deals ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s). Also inflicts 60% damage per turn for 2 turn(s)

Dark Iron Archery (Before → After)

Tier
Details

Tier 2

[Before]

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s) [After] Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)

Tier 2

[Before] Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets [After] Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


Nero

Hot-tempered (Before → After)

Tier
Details

Unique

When receiving damage, increases own Attack Speed by 100 (can stack up to 3 times) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Dynamic Sword (Before → After)

Tier
Details

Unique

[Before] Deals ??? to 1 enemy, then grants Stealth to self for 2 - 6 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s) [After] Deals ??? damage to 1 enemy and gains Stealth for 6 turn(s). Also increases Dodge by 200 - 1,000 for 1 round

Dancing Sword (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)

Tier 2

Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets *Only removes 1 Buff when this skill targets 2 or more enemies

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round


Nika

Test Success! (Before → After)

Tier
Details

Unique

When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round

Gating Barrage (Before → After)

Tier
Details

Unique

[Before] Deals a total of ??? damage to 5 enemies, then increases own Defense by ???% for ??? turn(s) and grants Share Health to 5 allies beside self to transfer ???% Damage Received to self for ??? turn(s) [After] Deals a total of ??? damage to 5 enemies and increases Defense by 1,000 for 1 round. Also, grants 5 allies Share Health, taking 30% of the damage targets received to self for 2 - 10 turn(s)

Punishing Pipe (Before → After)

Tier
Details

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round


Risis

Breeze (Before → After)

Tier
Details

Unique

[Before] When receiving damage, increases own Dodge by 100% (removed when receiving damage) without turn limits [After] Upon hit, increases Dodge by 30% with no turn limits (Up to 3 times)

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round

Wind Claw (Before → After)

Tier
Details

Unique

[Before] Deals a total of ??? damage to 1 enemy, then decreases Hit of target by 27.5 - 37.5% for 2 - 10 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s) [After] Deals ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round. Also increases Dodge by 200 for 1 round

Cobalt Tornado (Before → After)

Tier
Details

Tier 2

[Before]

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s) [After] Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)

Tier 2

[Before] Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets [After] Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


Seir

Independent Action (Before → After)

Tier
Details

Unique

When battle starts, increases Attack of 5 allies by 10% for 5 turn(s)

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round

Deposit Received (Before → After)

Tier
Details

Unique

Grants Damage Immunity (1 time) to 1 ally and self for ??? turn(s)

Flying Tonfa (Before → After)

Tier
Details

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s) [After] Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target [After] Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection

Tier 3

[Before] Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


Sharpei

Agile Wing Motion (Before → After)

Tier
Details

Unique

[Before] At the start of the turn, increases own Dodge by 10% (Continuous, Up to 3 stacks, Can be remove) [After] At the start of the turn, increases own Dodge by 30% (Continuous, Up to 3 stacks, Can be remove)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Feather Blast (Before → After)

Tier
Details

Unique

[Before] Deals ??? damage to 5 enemies and reduces target's Hit by 5.5 - 7.5% for 2 - 10 turn(s) [After] Deals ??? damage to 5 enemies and reduces target's Hit by 40 - 200 for 1 round

Cross Execution (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)

Tier 2

Deals a total of ??? damages to 1 enemy, then removes 1 - 5 Buffs from targets

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


Tereia

Reagent Alchemy (Before → After)

Tier
Details

Unique

When ally's turn ends, removes all Debuffs from 1 ally when receiving damage while afflicted with Debuffs

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round

Essence of Sorcery (Before → After)

Tier
Details

Unique

[Before] Deals a total of ??? damage to 1 enemy, then removes 1 - 5 Buff from targt and grants Silence for 2 - 6 turn(s) [After] Deals a total of ??? damage to 1 enemy and removes 1 Buff from the target. Also inflicts Silence for 4 - 8 turn(s)

Sorcerer's Step (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round


Vinity

Shy Confidence (Before → After)

Tier
Details

Unique

At the start of an ally's turn, increases own Critical Hit by 10% (Up to 3 stacks)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Approach Shot (Before → After)

Tier
Details

Unique

Deals Piercing damage to an enemy, which ignores 70% of the target's Defense

Tumbling Shot (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)

Tier 2

Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets *Only removes 1 Buff when this skill targets 2 or more enemies

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round


Zarienne

Bullseye (Before → After)

Tier
Details

Unique

When attacking, increases own Critical Hit by 100% if target's Health is below 20% (removed when attacked) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Magic Bullet Volley (Before → After)

Tier
Details

Unique

[Before] Deals ??? damage to 1 enemy, then decreases target Hit by 27.5 - 37.5% for 2 - 10 turn(s) and grants Nullify Barrier for 2 - 6 turn(s) [After] Deals ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round. Also, inflicts Nullify Barrier for 1 round

Magit Bullet (Before → After)

Tier
Details

Tier 2

[Before] Grants Stealth to self or 2 - 6 turn(s) [After] Gains Stealth for 1 round and increases Attack by 500 - 2,500

Tier 3

[Before] Increases the Hit of 1 - 5 allies by 11 - 75% for 2 - 10 turn(s) [After] Increases the Hit of 1 - 5 allies by 40 - 1,000 for 1 round

Tier 3

[Before] Increases the Dodge of 1 - 5 allies by 11 - 75% for 2 - 10 turn(s) [After] Increases the Dodge of 1 - 5 allies by 40 - 1,000 for 1 round


Defender of Justice Rachel

Iaijutsu (Before → After)

Tier
Details

Unique

When receiving damage, counters and decreases Defense of attacker by 10% for 4 turn(s)

Tier 2

Counters attacker when receiving damage

Tier 3

[Before] When the turn starts, increase own Attack by 10% for 10 turn(s) [After] At the start of the turn, increases Attack by 1,000 for 1 round

Tier 3

[Before] When the turn starts, increases own Critical Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Critical Hit by 1,000 for 1 round

Silence Slash (Before → After)

Tier
Details

Unique

[Before] Deals a total of ??? damage to 1 enemy, then grants 1,000 Barrier to self for 3 turn(s) upon defeating the target [After] Deals ??? damage to 1 enemy. Upon enemy kill, gains a Barrier with 1,000 Health for 1 round

Quick Slash (Before → After)

Tier
Details

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then grants Damage Over Time to deal 50% damage every turn for 2 turn(s) [After] Deals a total of ??? damage to 1 enemy. Also, deals an additional 60% damage per turn for 2 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies and grand Dissipate effect to prevent the resurrection of the defeated target [After] Deals a total of ??? damage to 1 enemy. If the target dies, inflicts Exterminate, which prevents resurrection

Tier 3

[Before] Deals ??? damage total to 1 - 5 enemies and reduces target's Defense by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals ??? damage total to 1 - 5 enemies and reduces target's Hit by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


The First Place Nero

Hot-tempered (Before → After)

Tier
Details

Unique

When receiving damage, increases own Attack Speed by 100 and Attack by 3.5% (can stack up to 3 times) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Dynamic Sword (Before → After)

Tier
Details

Unique

[Before] Deals ??? to 1 enemy, then grants Stealth to self for 2 - 6 turn(s) and increases own Dodge by 27.5 - 37.5% for 2 - 10 turn(s) [After] Deals ??? damage to 1 enemy and gains Stealth for 8 turn(s). Also increases Dodge by 200 - 1,000 for 1 round

Dancing Sword (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)

Tier 2

Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets *Only removes 1 Buff when this skill targets 2 or more enemies

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round


Biting Remorse Maxim

Huddling (Before → After)

Tier
Details

Unique

[Before] At the start of battle, increases Defense by 30% for 6 turn(s) [After] At the start of battle, increases Defense by 30% for 10 turn(s)

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Sniping Immersion (Before → After)

Tier
Details

Unique

[Before] Increases the Hit and Dodge of all allies by 5.5 - 7.5% for 2 - 10 turn(s) [After] Increases the Hit and Dodge of all allies by 200 - 1,000 for 1 round

Aerial Snipe (Before → After)

Tier
Details

Tier 2

[Before]

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s) [After] Deals a total of ??? damage to 1 enemy and inflicts Nullify Heal for 6 turn(s)

Tier 2

[Before] Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets [After] Deals a total of ??? damages to 1 enemy then removes 1 - 5 Buffs from targets

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 enemy and reduces the target's Defense by 1,000 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Hit by 200 - 1,000 for 1 round


Millennial Star April

Battlefield Healer (Before → After)

Tier
Details

Unique

When ally's turn starts, heals 1 ally with the lowest remaining Health rate beside self for 1,000

Tier 2

[Before] When turn starts, grants Debuff Immunity to self for 10 turn(s) [After] At the start of the turn, gains Debuff Immunity for 1 round

Tier 3

[Before] Heals the target's Health by 2,000 if the target ally's Health is below 30% after receiving damage [After] When an ally takes damage and their Health reaches 30% or lower, heals one of the targets for 2,000 Health

Tier 3

[Before] When turn starts, increases own Hit by 10% for 10 turn(s) [After] At the start of the turn, increases Hit by 200 for 1 round

Stage Star (Before → After)

Tier
Details

Unique

[Before] Heals ??? allies with the lowest Health percentage for ??? then grants Heal Over Time that heals for ??? for ??? turn(s) [After] Heals ??? allies with the lowest Health for 1,000 Health. Also, grants Heal Over Time, recovering the target's Health by 10% of their maximum Health per turn, for 2 turn(s)

Music Wave (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies, then grants target with Nullify Buff for 6 turn(s)

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Effect Resist of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduce the target's Effect Resist by 40 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces the target's Dodge by 40 - 1,000 for 1 round


Violet Sound Nika

Test Success! (Before → After)

Tier
Details

Unique

[Before] When receiving damage, decreases Attack Speed of attacker by 50% for 5 turn(s) [After] When receiving damage, decreases Attack Speed of attacker by 50% for 7 turn(s)

Tier 2

[Before] After ally's turn ends, grants 30% Reflect to self for 10 turn(s) [After] After the end of an ally's turn, gains Reflect, which returns 30% of the damage received, for 1 round

Tier 3

[Before] When turn starts, grants 2,000 Barrier to self for 10 turn(s) [After] At the start of the turn, gains a Barrier with 2,000 Health for 1 round

Tier 3

[Before] When turn starts, increases own Defense by 10% for 10 turn(s) [After] At the start of the turn, increases Defense by 1,000 for 1 round

Gatling Music (Before → After)

Tier
Details

Unique

[Before] Deals a total of ??? damage to 5 enemies, then increases own Defense by 27.5 - 37.5% for 2 - 10 turn(s) and grants Share Health to 5 allies beside self to transfer 30% Damage Received to self for 2 - 6 turn(s) [After] Deals a total of ??? damage to 5 enemies and increases Defense by 1,500 for 1 round. Also, grants 5 allies Share Health, taking 30% of the damage targets received to self for 2 - 10 turn(s)

Sound Bomb (Before → After)

Tier
Details

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack Speed of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Attack Speed by 100 - 300 for 1 round

Tier 2

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Critical Hit of target by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Critical Hit by 200 - 1,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Attack of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Attack by 158 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Dodge of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 enemy and reduces the target's Dodge by 200 - 1,000 for 1 round


Astral Sound Liffy

35000RPM (Before → After)

Tier
Details

Unique

When own turn ends, increases own Attack and Attack Speed by 7% (can stack up to 2 times) without turn limits

Tier 2

[Before] Performs basic attack if the Health of target is above 70% after receiving damage from ally [After] When an ally deals damage to an enemy and the target's remaining Health is higher than 70%, perform a basic attack

Tier 3

[Before] Grants Stealth to self for 10 turn(s) [After] At the start of the battle, gains Stealth for 1 round

Tier 3

[Before] When the turn starts, increase own Dodge by 10% for 10 turn(s) [After] At the start of the turn, increases Dodge by 200 for 1 round

Mic Charge (Before → After)

Tier
Details

Unique

Deals a total of ??? Piercing damage to 1 enemy, which ignores 70% of the target's Defense

Sound of Drill (Before → After)

Tier
Details

Tier 2

Deals a total of ??? damage to 1 - 5 enemies and inflicts Nullify Heal for 6 turn(s)

Tier 2

Deals a total of ??? damages to 1 - 5 enemies, then removes 1 - 5 Buffs from targets *Only removes 1 Buff when this skill targets 2 or more enemies

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Defense of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damages to 1 - 5 enemies and reduces their Defense by 200 - 5,000 for 1 round

Tier 3

[Before] Deals a total of ??? damage to 1 - 5 enemies, then decreases Hit of targets by 5.5 - 37.5% for 2 - 10 turn(s) [After] Deals a total of ??? damage to 1 - 5 enemies and reduces their Hit by 40 - 1,000 for 1 round


Adams
April
Brook
Deva
Emma
Fergie
Glenn
Griesel
Karin
Kinberra
Liffy
Luke
Mirrty
Nermash
Nero
Nika
Risis
Seir
Sharpei
Tereia
Vinity
Zarienne
Defender of Justice Rachel
The First Place Nero
Biting Remorse Maxim
Millennial Star April
Violet Sound Nika
Astral Sound Liffy